Difference between revisions of "Goblins of No-Dan-Kar & Ûraken"
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When dealing with goblins one should never trust appearances. Their prolific race has multiplied all over Aarklash. Wherever you may go, they will already be there before you. When anger takes hold of them, they gather and swarm over their enemy. | When dealing with goblins one should never trust appearances. Their prolific race has multiplied all over Aarklash. Wherever you may go, they will already be there before you. When anger takes hold of them, they gather and swarm over their enemy. | ||
Revision as of 19:18, 8 August 2021
When dealing with goblins one should never trust appearances. Their prolific race has multiplied all over Aarklash. Wherever you may go, they will already be there before you. When anger takes hold of them, they gather and swarm over their enemy.
A very long time ago the goblins were the Dwarves of Tir-Nâ-Bor's slaves. At the calling of the god Rat they fled while causing indescribable panic. So they founded an empire in the swamps of No-Dan-Kar and then spread all over the continent.
Among the goblins there are an impressive number of inventors. Their species is divided into a multitude of tribes of which most would have a hard time naming their emperor, Izothop.
Scattered, the goblins are a nuisance. United under a common language and under the same banner, they become a scourge.
Lore
What about the goblin mutants? You're a goblin mutant
Army Overview
The goblin army features extreme versatility. With a high number of models often fielded, goblins will almost certainly outnumber their opponent. They have above average initiative with strong & cheap characters & mystics. The army features racial abilities to either enhance its numbers (Reinforcement) or to enhance its survivability (Survival Instinct). However, the army does not have high statistics in any category other than initiative, and goblin players should expect wacky shenanigans and a lot of death in the games they play.
Advantages
- Wide variety of profiles
- High numbers army that can overwhelm an opponent/capture objectives
- Cheap characters and mystics
- High Initiative
Weaknesses
- Low statistics means goblins are going to be behind in almost every fight
- The army will lose a lot of goblins in its march to victory
- Collecting the army will require a large number of models to buy to field a solid 'swarm' list; the fully army gets expensive
Factions
The Goblin Clans |
---|
The Black Rats |
The Burrowers |
The Chimes of Bronze |
The Damned Swamp |
The Goblin Pirates |
The Helldivers |
The Mound of Dirt |
The Thundering Bells |
The X Clan |
Ûraken Clan |
Yakûsa Clan |
No-Dan-Kar Units
This army has some units. General overview of units. Goblin characters have Survival Instinct and troops have Reinforcement yada yada.
Characters
Something something.
Unit | Base Points | Type | Rank | Incarnation | Reserved Artifacts | Reserved Spells / Miracles | Capacities / Explanatory | Notes |
---|---|---|---|---|---|---|---|---|
Azzoth, the Treacherous | 29 | Warrior | Goblin Regular Champion | |||||
Baron Ozöhn | 100 | Warrior | Goblin Elite Champion | Baron Ozöhn's Hunts | ||||
Baron Ozöhn (Naphta) | 120 | Warrior | Goblin Elite Champion | 2nd | Baron Ozöhn | 2nd Incarnation Card Pack Vol 2
Naphta weapon | ||
Baron Ozöhn | 70 | Warrior | Goblin Elite Champion | 2nd | Baron Ozöhn | Baron Ozöhn box | ||
Baron Ozöhn, Rider | 105 | Warrior | Goblin Elite Champion | 2nd | Baron Ozöhn | Baron Ozöhn box | ||
Becbunzen | 75 | Warrior | Goblin Elite Champion | The Mad Mace | ||||
Becbunzen, Ströhm Warrior | 95 | Warrior | Goblin Elite Champion | 2nd | The Mad Mace (2) | Naphta weapon | ||
Captain Krill | 70 | Warrior | Goblin Special Champion | The Skull Splitter | Goblin Pirate box | |||
Cyanhur | 128 | Warrior | Goblin Special Champion | Fuse Bombs* | The Dagger of the God Rat | |||
Deuterium, Goblin Mutant | 40 | Warrior | Goblin Special Champion | Rag'Narok box | ||||
Gidzzit the Bell-Ringer | 24 | Mage | Goblin Initiate | Scroll of Lightning* | ||||
Gidzzit the Bell-Ringer | 45 | Mage | Goblin Adept | 2nd | 2nd Incarnation Card Pack | |||
Golborak | 225 | Warrior | Goblin Living Legend Champion | Arsenal of Demolition* | The Golgoth Armor* | Naphta weapon & armor | ||
Goreth the Massive | 116 | Warror | Goblin Special Champion | The Goblin Mutants | ||||
Kerozen the Tentacular | 34 | Mage | Goblin Initiate | The Kraken's Tentacles | The Kraken's Companion | Goblin Pirate box | ||
Kobalt the Caustic | 44 | Warrior | Goblin Regular Champion | The Chiming Armor* | ||||
Kobalt the Caustic | 60 | Warrior | Goblin Special Champion | 2nd | Goblin Clans Card Pack
No model | |||
Mister Dhypter | 39 | Warrior | Goblin Special Champion | Goblin Pirate box | ||||
Shûb, Goblin Prophet | 40 | Faithful | Goblin Devout | Goblin Clans Card Pack
No model | ||||
Sulfur | 151 | Mage | Goblin Master | Asphixia's Wedding Ring | The Troll Effect | Master Sulphur | Master Sulfur box | |
The Babayagob | 82 | Mage | Goblin Adept | The Broom of Zoukhoï | The Stolen Kiss | |||
The Eater of Brats | 299 | Mage | Goblin Master | Master Sulfur box | ||||
Xherus the Visionary | 21 | Faithful | Goblin Devout | The Scepter of Communion* |
* Denotes a Confrontation 3 rulebook revision
Troops
Words about the troops.
* Denotes a Confrontation 3 rulebook revision
Ûraken and Yakûsa Units
This army has some units. General overview of units. Goblin characters have Survival Instinct and troops have either Reinforcement or Survival Instinct yada yada. The following are all bound to the Ûraken clan with the exception of Yakûsa the Rebel and Sumotoro the Brute.
Characters
Something something.
Unit | Base Points | Type | Rank | Incarnation | Reserved Artifacts | Reserved Spells / Miracles | Capacities / Explanatory | Notes |
---|---|---|---|---|---|---|---|---|
Uraken Clan Goblins | ||||||||
Bazûka | 100 | Warrior | Goblin Elite Champion | Tzûnami* | The Tyrant of the Ûraken Clan | |||
Hoosû Ûzo | 50 | Faithful | Goblin Zealot | The Council of Rats | Brazen Conspiracy | |||
Kûmité, Ashigarû Champion | 35 | Warrior | Goblin Regular Champion | Ûraken Ideogram of Protection | (ashigarû war-staff box) | |||
Wazabi | 70 | Faithful | Goblin Zealot | The Handbook of Silence
The Deck of Fortune |
Song of the Rat | |||
Yakûsa Clan Goblins | ||||||||
Sumotoro the Brute | 118 | Warrior | Goblin Creature Champion | Cry Havoc #7 card | ||||
Yakûsa the Rebel | 107 | Warrior | Goblin Elite Champion | Cry Havoc #7 card |
* Denotes a Confrontation 3 rulebook revision
Troops
Something something.
Unit | Base Points | Models per Blister or Box | Reserved Artifacts | Reserved Spells / Miracles | Capacities / Explanatory | Notes |
---|---|---|---|---|---|---|
Ashigarû Musician | 10 | 1 (ashigarû war-staff box) | Ûraken Ideogram of Protection | |||
Ashigarû Standard-Bearer | 10 | 1 (ashigarû war-staff box) | ||||
Daï-Bakemono 1 (Master Strike) | 37 | 3 (box) | Khawaï Spy | |||
Daï-Bakemono 2 (Implacable) | 37 | |||||
Daï-Bakemono 3 (Vivacity) | 37 | |||||
Goblin Ashigarû 1 | 6 | 3 (ashigarû goblin box) | Interchangeable weapons | |||
Goblin Ashigarû 2 | 6 | 3 | ||||
Goblin Bûshi | 15 | 2 | The Goblin Bûshis | |||
Goblin Hoheitai | 13 | 3 (ashigarû war-staff box) | Interchangeable weapons | |||
Goblin Keihohei | 9 | 3 (ashigarû goblin box) | Interchangeable weapons | |||
Goblin Mad Wheel | 40 | 3 (box) | ||||
Goblin Shigobi | 45 | 1 | The Goblin Shigobis | VPC Model - Cry Havoc #5 card | ||
Ninja Goblin 1 | 22 | 2 | The Ninja Goblins | |||
Ninja Goblin 2 | 22 | 2 | ||||
Samurat 1 (Ambidextrous) | 25 | 2 | ||||
Samurat 2 (Fine Blade) | 25 | 2 |
Artifacts
Artifacts that came with goblins that are not reserved
Miracles
Miracles that came with goblins that are not reserved
Spells
Spells that came with goblins that are not reserved
Experience Cards
Experience cards that came with goblins for Confrontation 2nd edition
Scenario Cards
Campaigns and adventures that came with goblins for Confrontation 2nd edition
The Mystery and the Wooden Leg
* Denotes a Confrontation 3 rulebook revision
Trivia
- Most of the excerpts from Ûraken’s Treatise on Martial Discipline were inspired by Sun Tzu’s The Art of War.
- A lot of goblin characters' names are puns. Mostly of a scientific nature, some others are references to cultural folk tales or names linked to a specific genre. E.g. Becbunzen in French is "bec Bunsen" translated to Bunsen burner.