Stone of Survival
A magnificent jewel sparkles around Krill’s neck, a gem a bit bigger than a Goblin’s eyeball. When the Captain discovered this jewel in the cargo of a Barhan ship that he had inspected, he was immediately fascinated by its beauty. The stone glows with a soft purple light of which the pulsations seem to follow its bearer’s heartbeat. Once back in a port, the Pirate had this gem set by the best jeweler that he could find so that he could wear it as a pendant. What was at first just an esthetical whim became an instrument of survival. During a brawl with a few bandits that ganged up on Krill, the stone revealed its magic powers by giving the Goblin exception defensive capabilities. Ever since, Krill never separates himself from this object.
Confrontation 3 Revision
The Stone of Survival holds 2 at the beginning of the game. During every mystic phase a mana recovery roll is made as if the Stone were an Initiate with a POW of 2. This roll cannot be modified in any way.
The Stone of Survival’s power can be triggered right before the Initiative test preceding a combat in which its bearer is involved. For every 2 spent the bearer gains one defense die. The dice gained in this way must be identified (by using dice of a different color), for it is not possible to do counter-attacks with them (not even thanks to the “Ambidextrous” ability).
Game effects that force the fighter to place all his combat dice in attack do not affect the defense dice granted by the Stone of Survival. And these dice cannot be cancelled by any game effect whatsoever.
The Stone of Survival is a unique artifact reserved to the Characters of the goblin pirate clan.
Cost: 14 AP
Stone of Survival Original Card Text
There are several jewels of this kind, but neither a Magician that Masters Water nor a Living-Dead may possess a Stone of Survival.