Kelts of the Sessair Clan
The plains of Avagddu are the domain of the proud warriors of the Sessairs clan, the ancestors of all the human peoples of Aarklash. Having come from the sea in immemorial times, the Sessairs worship a pantheon made up of primitive divinities and immortal eherso: Danu, the goddess of natures; Cernunnos, the horned god, and the Matrae devoted to life, war, and death. War is an integral part of Kelt culture, especially that of the Sessairs: they must fight to survice and push back the repeated assaults of their bordering nations. There isn't a single people that the seething Sessairs haven't confronted at least once, and Avagddu has never known lasting peace. The Sessairs are a free and savage people in perpetual motion. Nothing can take their pride or their incredible temerity from them.
It is commonly acknowledged that the people of the Kel make up the first human group to have walked the content of Aarklash. With the passing of time these conquerors divided into several clans that dispersed to settle in this new land. It is, however, a culture of tradition exclusively handed down by word of mouth, which is why this peoples' history is lost in the paradoxes and contradictions of a complex mythology.
The origins of the people of Kel remain for the least unclear. Myths involve a faraway land that these were forced to abandoned to demons that came from the ocean. The men of Kel didn't bring their own religion with them. They had renounced their old divinities that they held responsible for their exile. When they landed on Aarklash, those who claimed to be the children of the goddess Danu and who called themselves ogmanans welcomed the man of Kel. Their sttaures so impressed the newcomers tht they named them Giants.
The ogmanans were friendly and only asked for one thing the men of Kel could settle here under the one condition that they pledges allegiance to Danu. Yet the Kelts refused to submit themselves to a divinity's whims.
The great battles followed. So the men of Kel decided to resort to cunning to strike their enemies straight at the heart. Eladh, son of Avadg, king of the Kel tribe, was charged to seduce Danu and then to kill her. But he was caught in his trap and the young man fell in love with the goddess who turned him into a demigod. Of their union thee girls were born, all three of them at once goddesses and daughters of Kel. This event brought confidence and peace to the hearts of the Kelts and the children of the goddess, who were then able to live in peace together.
This episode marvellously illustrates a fundamental trait of Kelt culture: before submitting to any sovereignty, the Kelt warrior must fight it. He thus proves his valour and then shows his wisdom by putting himself into the hands of a higher authority for the common good.
Overview of Kelts of the Sessair Clan.
- Versatility - The Sessairs have access to a range of different ad effective troop types, from ranged troops (Centaurs and archers), melee troops (Giants and Minotaurs), and fast troops (Centaurs, Minotaurs, and Giants).
- Above average Initiative and Strength
- Magic - Sessairs have some of the best casters, decent power mixed with mastering no less then four elements.
- Warfury - The Sessairs have a lot of access to Warfury, which, mixed with the faction's tendency to high model counts, leads to a high number of high-STR attacks
- Resilience - Sessairs have the lowers average resilience of any faction, with even the heavier troops averaging 8-9 RES.
- Warfury - Combined with the low Resilience can lead to a lot of attrition in melees.
|The Sessairs Tribes|
|The Clan of the Raven|
|The Guardians of the Scâth|
|The Horde of Murgan|
|The Other World|
|The Wolves of Avagddu|
This army has some units. General overview of units. Yada yada.
|Unit||Base Points||Type||Rank||Incarnation||Reserved Artifacts||Reserved Spells / Miracles||Capacities / Explanatory||Notes|
|Argaël, Kelt Centaur||86||Mage||Rag'Narok box|
|Baal the Conqueror||137|
|Baal the Conqueror||145||2nd|
|Bragh An Scâthar||95|
|Crôn the Undefeated||49|
|Drac Mac Syrö||240|
|Enoch the Elementalist||80|
|Gwenlaen the Ever-Proud||66|
|Hogarth the Colossus||70|
|Kelen, The Thirteenth Voice||96|
|Koren the Chosen One||135|
|Kyran the Hunter||39|
|Kyran the Hunter||55||2nd|
|Malal d'Aran||170||Kelt Warrior-Mage Shadow|
|Malek the Bloodthirsty||60|
|Malek the Bloodthirsty||82||2nd|
|Manraidh, Horned Hunter||108|
|Markhan the Wild||50|
|Orhain the Erudite||24|
|Tanath the Young Horned One||98|
|Viraë, Fianna Priestess||125|
Words about the troops.
|Unit||Base Points||Models per Blister or Box||Reserved Artifacts||Reserved Spells / Miracles||Capacities / Explanatory||Notes|
|Danu Warrior 1|
|Danu Warrior 2|
|Danu Warrior 3|
|Fianna Totem Bearer|
|Giant Barbarian 1|
|Giant Barbarian 2|
|Giant Barbarian with Halberd 1|
|Giant Barbarian with Halberd 2|
|Giant Barbarian with Swords 1|
|Giant Barbarian with Swords 2|
|Guardian of the Moor|
|Kelt Centaur 1|
|Kelt Centaur 2|
|Kelt Centaur 3|
|Kelt Centaur 4|
|Kelt Centaur 5|
|Kelt Druid 1|
|Kelt Druid 2|
|Kelt Fianna 1|
|Kelt Fianna 2|
|Kelt Hunter 1|
|Kelt Hunter 2|
|Kelt Minotaur 1|
|Kelt Minotaur 2|
|Kelt Standard Bearer|
|Kelt Warrior 1|
|Kelt Warrior 2|
|Minotaur of the Plains|
|Oracle of Danu|
|Sessairs Standard Bearer|
|Sessairs Veteran 1|
|Sessairs Veteran 2|
|Son of Ogmios 1|
|Son of Ogmios 2|
|Spasm Warrior 1|
|Spasm Warrior 2|
|Spasm Warrior 3|
Artifacts that came with blisters that are not reserved
Miracles that came with blisters that are not reserved
Spells that came with blisters that are not reserved
Experience cards that came with blisters for Confrontation 2nd edition
Campaigns and adventures that came with blisters for Confrontation 2nd edition
- Interesting note about X