Clan: The Chimes of Bronze

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Clan: The Chimes of Bronze

Mainly founded on titles of nobility bound to lands crossed during the exodus and lost since then, the clan of the Chimes of Bronze is the most disorganized one of them all. It gathers freebooters and marauder led by adventurers in a shared hunger for riches and exploration that often keeps it away from the capital. For this reason, this clan is spared from internal struggles and it gets by, by using the diaspora’s staging posts.

Kinglet: Rhypoph

Clan / Diaspora (2 AP): the goblin player has the right to one addition Reinforcement roll per round. This one is made right after the regular Reinforcement roll. This additional roll is made for the fighter of the Chimes of Bronze endowed with Reinforcement and whose A.P. value is the lowest.

Solo / Getting By (3 AP): This capacity can be given to any fighter of the Chimes of Bronze. He acquires Reflexes.

Solo / Desperado (3 AP): This capacity can be given to any fighter of the Chimes of Bronze whose RES as printed on his card is of 4 or lower (5 or lower for Characters). He acquires Scout. Up to 30% of the army - 120AP for 400AP list - (in A.P., rounded up to the higher integer) can be given this capacity.