The Argument

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The Argument profile
The Argument
The Argument (back)

The Argument is an affectionate nickname given by Captain Krill to the oldest and deadliest cannon on the Black Tooth. Made to be easily hidden and transported, easy to use, this cannon of small caliber has severed as final "argument" in numerous discussion between the Pirates and their enemies...

Confrontation 3 Revision

The Argument is an immobile machine with the following characteristics:

  • RES 10
  • Crew: 1
  • Ability: Inalterable
  • Small Size
  • Weight 3; 5 S.P.
  • STR 10, range 20-35-50
  • Rank: Goblin Special. Light artillery.

Only goblin Goblin Gunners and Goblin Buccaneers can be assigned to be this machine's servants.

Any fighter with both an AIM and a DIS of 2 or higher can become a substitute.


The Argument Original Card Text

The Argument is not considered a fighter: Its use requires the presence of a Servant, a figurine in base-to-base contact with it and having an Aim rating at least equal to 1. The Argument can only have one Servant at a time and depends on the latter's Reference card.

As soon as a Servant is named to take control of the Argument, his characteristics are modified in the following way:

Movement: -5

Initiative: -2

Aim: -1

The Servant must choose between moving and firing with the Argument in the same round. It is impossible for him to Charge or to Engage an enemy in Hand-to-Hand Combat, to do Physical Feats or to Dodge as long as he is in possession of the Argument.

The Argument has the following characteristics:

Strength 10, range 20-35-50.

Resilience: 10.

Structure: 5.

The Structure points / S.P. represents the cannon's integrity, its "Wound Level". A Light Wound makes it lose 1 S.P., a Serious Wound 2 S.P., a Critical Wound 3 S.P., and a KILLED OUTRIGHT 4 S.P. Exceptional Wounds are applied normally, and a double 56 permanently neutralizes the weapon in one blow.

The Cannon does not have any Hand-to-Hand Combat dice and is not affected by penalties due to Wounds. An adversary ma choose to Engage either the cannon or its Servant, or even both if the size of his base permits it: in this case the Argument does not supply any additional dice. A Servant may leave the Argument at any time, for example to Charge a figurine or under the influence of Fear. Ironically enough, an enemy fighter may become the Argument's Servant...

Rank: Light Artillery.

Cost: 16 AP

Living F.A.Q. Entry

The Argument

The Goblin Gunners are the Servants of the Argument.

Captain Krill and Mister Dhypter may act as Substitutes.


Included in The Skimmers of the Ocean box (December 2001)

Baron Samedi

Captain Krill

Goblin Gunner

Goblin Diver

Goblin Sailor

Mister Dhypter

Kerozen the Tentacular

Gust of Corals

The Kraken's Tentacles

The Wave's Revenge

The Skull Splitter

Stone of Survival

Tattoo of Recklessness

The Goblin Pirates

The Kraken's Companion

Notes

The Argument card was created by TSE in an effort to provide a playable reference card with the appropriate stats available.