Gust of Corals
Jump to navigation
Jump to search
One of Kerozen the Tentacular's personal creations, the Gust of Corals is one of the Path of Sorcery's most difficult spells to cast. To be able to cast it, the Magician needs ardent coral, an extremely toxic animal that can only be found off the coasts of Syharhalna.
Path: Sorcery
Range: 10 cm
Difficulty: 9
Duration: Until end of round
Area of Effect: One figurine
Frequency: Unlimited
Intensity: 4
A.P.: 18
The Magician charges the ardent coral with destructive Magic and casts it on a target within 10 cm. The coral explodes in mid flight, freeing an irritating gas. The target and all figurines in base-to-base contact with it suffer a -2 penalty in RES until the end of the round, with a minimum of 0.