Clan: The X Clan

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Clan: The X Clan

The X clan unites the goblin mutants in a same group dominated by the preoccupation of anonymity. Its titles refer to parts of the mangrove that are occupied by villages of mutants that the clan makes a point of honor of defending. Hard to understand for common goblins, the X clan’s interest often causes it to participate in the goblin people’s military excursion into faraway lands.


Kinglet: Goreth the Massive

Clan / Instability (3 AP): The X clan's fighters get Mutagenic / -1.

The Mutagenic / X value of those who already have this ability before being bound to the X clan remains unchanged. The player can roll again once every Mutagenic / X roll made for a fighter in the X clan who had Mutagenic / X on his card before being bound. The new result cancels and replaces the first one and cannot be rolled again.

Solo / Guard of Gore (2 AP): This capacity can be given to any fighter of the X clan. He gets War Cry / 5 if he doesn't already have this ability.

Solo / Mutant Magic (4 AP): This capacity can be given to any fighter of the X clan who has POW on his card. He gets the path of magic of mutation. If he already has it (on his card), then he benefits from +1 in POW.