The Mad Mace (2)

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The Mad Mace (2)

The Ströhm cast is in peril and with it the future of No-Dan-Kar. The philosophy of the school of Ûraken seduces ever more soldiers each day. They abandon healthy occupations such as sacking nunneries to write haikus and sip tea. The Ströhm themselves are divided: some followers of Baron Ozöhn, are thinking about revising traditions. Becbunzen, faithful to what made his glory, encourages the use of naphta to secure victory. He is sponsored by Golborak, the inventor of the golgoth armor and president of the Naphta Retailer's Association (N.R.A.). To further the impact of his publicity, Golborak has improved the Mad Mace, the artifact swung by Becbunzen. The demented spirit within the weapon seems to enjoy these new options.


The Mad Mace (2) is a naphta powered weapon / STR replacing the one Becbunzen has in his Equipment. The player rolls an extra die on his injection rolls and keeps the highest to determine the result of the roll.

This artifact is reserved to Becbunzen (Second Incarnation).

Cost: 10 AP