Devourers of Vile-Tis

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Introduction

Devourers of Vile-Tis

Lore

"One night Yllia came down from her celestial throne to visit the Realm of the mortals. While the moon was filled with wonder by nature's beauty, her gaze fell upon a pack of wolves. The purity and the strength of these noble animals captivated the goddess."

To the devourers all this is lies. Vile-Tis, a fallen god coming from the stars, has revealed the true story of their origins to them

"One night Yllia came down from her celestial throne to visit the Realm of mortals. While the moon was admiring her own reflection in a pond, a powerful Wold became spell-bound to her beauty and wished to make her his mate."

Vile-Tis, carried by a fallen star, crashed in the heart of the territory of Ellis, a pack leader. the Wolfen, sensing his incredible ferocity, naming him the Beast.

"How could a wolf rouse the love of a goddess? Then came a strange god who offered the Wolf a deal. The Wolf accepted it and the god used his powers to the Wolf into a man of divine beauty. The disguised animal introduced himself to Yllia and she gave in to his advances."

Vile-Tis revealed the god's games and the atrocities they made their own children suffer to the stupefied Wolfen.

The rebel god wanted to crush his celestial brethren with his own hands. The gods has united to vanquish Vile-Tis and cast him down onto Aarklash. This is how the insolent warrior god came to share the fate of mortals.

"The moon became aware of the lies when she gave birth to a litter of wolf cubs. Her wrath was terrible: she cursed the Wolf and his children. They would never find love, neither with nature nor humanity. Their savagery would be their curse. Thus were born the Wolfen."

In fact Yllia hated her children...

Dumbfounded and sceptical, the Wolfen asked the Beats only one question: which deceitful and lying god has offered to transform the enamoured Wolf into a man? Vile-Tis' answer came like a clap of thunder

The Beast was preparing to confront his divine brothers when Ellis proposed a deal. They both desired one thing: to see the gods die. Ellis and his pack would be Vile-Tis' warriors if he helped them get their revenge. A new pact was sealed.

Thus were born the Devourers.

Faction Overview

Overview of the Devourers:

Advantages

  • Great defence on every model, great resilience on most models, good initiative on most models
  • Most models excel in most stats
  • Great racial features: born killer on the wolfen and ambidextrous on the half-elves
  • All Wolfen cause decent fear, and the half-elves have good courage ratings
  • Wolfen are large, and thus almost always cause charging penalties and can sometimes avoid receiving charging penalties
  • Wolfen and half-elves both have great movement
  • The Huntsman is the best shooter in the game, or close to it
  • Outstanding themes
  • Some of the most iconic Confrontation sculpts

Weaknesses

  • Average strength across most models for such a large creature-based army
  • Limited range of troop choices – slightly larger than Cynwall and just smaller than Drunes
  • Elite points for elite models - Devourer forces are often outnumbers, with an average of 6 to 8 miniatures for a 400 point list
  • Army lists often have few models but large number of cards, so they don’t have many passes available
  • Mostly average characters
  • Sub-par magic and faithful
  • Low discipline, few leadership options, and no native Authority in the army

Factions

The Revelations of the Beast
The Revelations of the Beast
Armageddon

This Revelation gives some measure of control of activations with +1 to DIS rolls and gives one authority counter – not bad, but nothing crazy. The best ability is the Solo/Lord of the Apocalypse, which gives +X STR to all models within a character’s leadership range, where X is his rank. This can really help make up for the average strength of the Devourers, but ideally you’d have a rank 2 character with leadership – which means either Meyleen or Rhangor, neither of which are too common. Since this is a theme, though, you can re-name Rhangor, which would really be the most worth it with this Revelation.

Blasphemy

This Revelation gives you a counter for every incomplete 250 AP you have, so you’ll get two counters for most games. They can use these counters throughout the game to re-roll any friendly or enemy characteristics roll – pretty cool for those critical moments in the game, but pretty limited since you’ll only benefit from them twice per game. The Idol Killer solo is decent -- +1 STR for every aura of faith you’re in, whether it is a friend’s or enemy’s. Unfortunately, you can’t really depend on your opponent having a faithful, and Nemetis, as I said, is not one of the better characters. Still, it’s worth taking if you’re using Nemetis in this list.

Carnage

This Revelation isn’t too bad. Everyone gets +1 COU/FEAR, which can make a tyrant FEAR 8 which is pretty good, and most of your basic troops become COU/FEAR 6, which should make them pass almost always. The Fury solo makes Masters of Carnage much more useful – they can distribute fury points from 15 cm now, instead of base-to-base! That’s a huge improvement and removes a big limitation from our warrior-mages. Finally, Thirst for Blood gives Implacable/1, or +1 if they already have it – a nice solo for guys like the Tyrant and characters.

Ecstacy

This Revelation is the one that most people claim is the best, or at least the most used. The Revelation ability gives everyone Possessed, which I love, or +1 STR if they already have it (like Tyrants and Flesh-eaters). Possessed allows your troops hitting hard and accurate later in the game. The solo “Escape of the Flesh” gives Brutish Charge to a model, which allows 4 combat dice for wolfen when charging – and with their movement, they usually do get charges off. The final solo gives Consciousness, which can be good for some models, but I would normally only take with any left-over points and if everyone already had Escape of the Flesh.

The Eclipse

This Revelation is a great one if you’re only planning on taking the Revelation ability. It allows you to target one type of enemy fighter every turn, and your whole army gains bane against that model. So if you’re going to be in frays with certain models, target them, and your whole army will be hitting harder. The other solos aren’t that great – one gives leap to RES7 or less fighters, which is alright, and the other gives Eclipsantes Scout, which is actually pretty good if you’re using them. It lets them avoid most missile fire at the least, and if you have slashers, you can form a pretty formidable scouting party.

The Horde of Dun-Scaith
The Impure

This is a very fun theme, but still very effective. The Revelation reduces the cost of all non-Wolfen Devourers by 4 AP, but wolfen fighters may only be half (in numbers) of your force. So Warriors of Blood drop to 21 AP, Slashers go to 33, and Half-Elf Masters of Carnage go to 38, etc – everyone becomes a pretty good buy. Conveniently, many of the solos are priced at 4 AP, and can give the abilities concentration/1 (INI/ATT/DEF), which is good for your ambidextrous elves, toxic/1, which is good for slashers who can often eliminate fighters with a toxic assassin strike, and regeneration/4-6, depending on their rank, which is good to keep just about all of your fighters going. Unfortunately, they have to choose one of the solos – but I still think they are some great choices. The only thing limiting this theme right now it the very limited number of Half-Elves.

The Rebellion

This Revelation gives you +1 ATT and +1 STR if you’re in range of an enemy leader’s leadership, or, if they don’t have one, if you’re in range of your own leader’s leadership. This can be pretty good against many forces (Griffins, Dwarves, Lions, etc – lots of models with leadership in those armies), but useless against some. The solo “Subversive” allows you to give a model with leadership/10 or better the ability to give all enemy models in his leadership -2 COU/DIS, but he stops giving friendly models the benefit of his leadership. This is pretty cool – it negates enemy war-staff bonuses, and can really limit the enemy’s basic troops from charging into frays with your big guys. The next solo gives a model Disengagement/6, which, with the high initiative of Devourers, can often let you line-up 1-on-1 fights by disengaging, which is what you’re looking for. Finally, my favorite part of this Revelation – you can bring any Mercenay, Pariah, or Guild of Blades that isn’t a construct or living-dead into your army for 3 AP. This means things like Seneschals of Hod, Howling Predators, Kelt Mercenaries, etc. can be brought into your army. This is pretty nifty – it allows for a ton of variety.

Units

This army has some units. General overview of units. Yada yada.

Characters

Something something.

Unit Base Points Type Rank Incarnation Reserved Artifacts Reserved Spells / Miracles Capacities / Explanatory Notes
Ashkasa, Warrior of Blood 65 Warrior Devourer Regular Champion The Blood Sign
Ashkasa, Warrior of Blood 68 Warrior Devourer Regular Champion Revelations of the Beast Card Pack
Bysra the Black Shaman 70 Mage Devourer Initiate The Mark of the Beast
Bysra, the Black Wanderer 90 Mage Devourer Warrior-Mage Champion 2nd 2nd Incarnation Card Pack Vol 2
Kalyar the Awakened 93 Warrior Devourer Regular Champion
Kalyar, War Chief 97 Warrior Devourer Veteran Champion 2nd 2nd Incarnation Card Pack Vol 2
Kassar the Fugitive 86 Warrior Wolfen / Devourer Irregular Champion 2nd The Dagger of Obsidian The Eternal Fugitive
Managarm, The Traitoress 103 Warrior Devourer Special Champion Shengûl's Fury

Y'Anrylh's Snarl

The Eclipsante Weapon Mistresses

The Traitoress

Managarm, The Traitoress box
Meyleen, Eclipsante 78 Warrior Devourer Special Champion Warriors of the Rag'Narok Card Pack

No model

Nekhar the Ecstatic 210 Warrior Devourer Elite Champion The Alviram

The Arch of Torment

The Mask of Savagery

Nekhar the Ecstatic box
Nemetis the Sacrilegious 75 Faithful Devourer Devout The Faithfuls of Vile-Tis
Ranghor, War Chief 115 Warrior Devourer Elite Champion

Horde of Dun Scaith

Cry Havoc #4 card
Scruple, Slasher 95 Warrior Devourer Elite Champion Clemency

Pity

Shakansa, Master of Carnage 150 Mage Devourer Warrior-Mage Shadow Travel Journals 3 Card Pack
Shurat, the Warlord 300 Warrior Devourer Living Legend Champion

Carnage

Fury

The Brand of Carnage

The Breastplate of the Destroyer

Shurat, the Warlord box
Velrys, Prince of the Impure 97 Mage Devourer Adept Snare of Chains

The Fury of the Ynkarô

Underhand Gambit The Stealer of Souls
Zeïren 81 Warrior Devourer Regular Champion The Asterion
Zeïren 92 Warrior Devourer Veteran Champion 2nd Revelations of the Beast Card Pack

Troops

Words about the troops.

Unit Base Points Models per Blister or Box Reserved Spells / Miracles Capacities / Explanatory Notes
Eclipsante 1 41 1 Sabbath of the Shadows

The Black Veil

The Eclipsantes

Eclipsante 2 41 1
Eclipsante Weapon Mistress 50 No model Eclipse Revelations of the Beast Card Pack
Fang of Vile-Tis 30 Marauders of Vile-Tis box
Flesh Eater (Endurance) 60 3 (box) Flesh Eaters box
Flesh Eater (Pain) 60
Flesh Eater (Strength) 60
Flesh Eater 1 57 1 VPC Flesh Eater
Flesh Eater 2 57 1
Head Hunter 1 35 1 Star of the Beast
Head Hunter 2 35 1
Hunter of Vile-Tis 44 No Model Warriors of the Rag'Narok card pack
Huntsman of Vile-Tis 1 50 1
Huntsman of Vile-Tis 2 50 1
Lethal She-Wolf 38 No model Cry Havoc #4 card

Horde of Dun-Scaith

Lord of Carnage 40 1 The Lords of Carnage
Marauder of Vile-Tis 1 40 5 (box) Marauders of Vile-Tis box
Marauder of Vile-Tis 2 40
Master of Carnage (War Fury) 60 1 The Art of Fury The Path of Perfection
Master of Carnage (Sequence) 60 1
Master of Carnage (Half-Elf) 42 No model Impure Revelations of the Beast Card Pack
Slasher 37 2
The Korgan 30 1 (box) The Scourge of the Black Woods Managarm, The Traitoress box
Tyrant of Vile-Tis 76 1 The Tyrant of Vile-Tis
Voracious Warrior 1 30 2 VPC Voracious Warrior 1
Voracious Warrior 2 30 2 VPC Voracious Warrior 2
Warrior of Blood 25 3

Artifacts

Artifacts that came with blisters that are not reserved

Five-Bladed Talisman

Ring of Absence

Voracious Blade

Miracles

Miracles that came with blisters that are not reserved

Mystical Denial

The Shadow of the Beast

Veracity of the Beast

Spells

Spells that came with blisters that are not reserved

Bloody Guard

Carmine Mob

Carnage

Certain Death

Curse of the Wild Beast

Exaltation of Suffering

Pact of the Enchanted

Rage of the Hyena

Sacred Feast

Sanguineous Augury

Experience Cards

Experience cards that came with blisters for Confrontation 2nd edition

Deafening Clamor

Incarnation of Pain

Scenario Cards

Campaigns and adventures that came with blisters for Confrontation 2nd edition

The Chains of Bitterness

Trivia

  • Interesting note about X