Daïkinee Elves
Introduction
Lore
There is no trace of the elves before the Age of Re-birth. Their first steps in Aarklash's history are compiled in the tales of other peoples. As for the Daikinee's collective memory, it begins at the moment the a handful of the courageous warrior leave the Emerald Forest to go looking for the god of dawn.
Aoh, the spirit of all life had lost his mind. having become the Spirit of Winter, he sent his warriors to petrify the Eternal Forest. Aekhyn and Earhe, the spirits of Quithayran, were on the lookout. Eakhyn, the god of dawn, left to confront Winter accompanied by the fayes, the spirit guardians of nature. Earhe, the goddess of dusk, asked the elves ot protect Quithayran while went to cure Aoh.
When the fayes returned, Eakhyn had disappeared. All understood the reason why on Earhe's return. Within her she carried Aoh's pain and she gave birth to Wisshard, a gigantic beast.
Wisshard was consumed by an unmentionable hunger that he sought to appease by devouring all the creatures that passed within his reach. Earhe was still too weak to fight, and the fayes were swallowed up one after another. Only Eakryn could vanquish Wissahd. So the elves and the fayes decided to embark on a quest for the god of dawn.
The Daikinees thus roamed in the borders of history. For a long time they remained an isolated people who resisted the presence of strangers in their territory.
Everything change about five centuries ago when Queen Fayre Ne-Inekia, the wife of King Seos, gave birth to the twins Elhan and Silmea. At Seo's death, Serrelis, the was of succession, broke out. Elhan abdicated and founded the Wynwall nation in the region of Lanever. a generation later Silmea's daughter Scealin took possession of the domain of Ashinan without anyone being able ot stop her.
Fatality has befallen the Eternal Forest. Quithayran and the fayes are dying off. Darkness has swept over Aarklash....Aoh is once again ill.
Faction Overview
Overview of Daïkinee
Advantages
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Weaknesses
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Units
This army has some units. General overview of units. Regeneration
Characters
Something something.
Unit | Base Points | Type | Rank | Incarnation | Reserved Artifacts | Reserved Spells / Miracles | Capacities / Explanatory | Notes |
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Erhÿl the Wildcat | 76 | Warrior | Daïkinee Special Champion | NACORD member exclusive | ||||
Irul, Tribal Chief | 25 | Warrior | Daïkinee Regular Champion | |||||
Kaëliss the Silent | 55 | Warrior | Daïkinee Regular Champion | The Maalivatë | Rackham Paint Starter set | |||
Kaëliss, Voice of the Pariahs | 70 | Warrior | Daïkinee/Wolfen Regular Champion | 2nd | The Voice of the Pariahs | |||
Kurujaï, Daïkinee Archer | 45 | Warrior | Daïkinee Regular Champion | The Bow-Spirit | ||||
Maneös, Scarab Warrior | 85 | Warrior | Daïkinee Elite Champion | Goan | ||||
Meari the Protector | 33 | Faithful | Daïkinee Devout | Emerald Champion | ||||
Numaë, Daïkinee Guardian | 45 | Warrior | Daïkinee Regular Champion | The Secret of the Chameleon | ||||
Onental the Smuggler | 60 | Warrior | Daïkinee Veteran Champion | The Quicksilver | ||||
Shaenre, Daïkinee Sentry | 33 | Mage | Daïkinee Initiate | The Claw of Shaenre |
Troops
Words about the troops.
Unit | Base Points | Models per Blister or Box | Capacities / Explanatory | Notes |
---|---|---|---|---|
Daïkinee Archer | 15 | 3 | VPC Daïkinee Archer | |
Daïkinee Guardian | 18 | 3 | ||
Daïkinee Musician | 15 | 1 | ||
Daïkinee Standard-Bearer | 15 | 1 | ||
Daïkinee Sylph | 15 | 2 | The Daïkinee Sylphs | |
Daïkinee Zephyr | 25 | 2 | The Daïkinee Zephyrs | |
Dream Warrior | 30 | 1 | The Dream Warriors | |
Genesis Scarab | 13 | 1 | The Genesis Scarab | |
Mandigorn Warrior | 55 | 1 | ||
Scarab Warrior | 30 | 3 |
Artifacts
Artifacts that came with blisters that are not reserved
Miracles
Miracles that came with blisters that are not reserved
Spells
Spells that came with blisters that are not reserved
Trivia
- The Daïkinee are one the smallest fieldable army within Confrontation.