Dwarves of Tir-Nâ-Bor

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Dwarves of Tir-Nâ-Bor

The dwarves, a proud and tenacious people, live in the heart of the Aegus mountain chain ever since the world was the world. The legends of the plains say that these lofty summits, which touch the domain of the gods, are alive. Rock comes to life with a secret shiver and the mountain rumbles and smokes to the rhythm of huge mechanisms of bronze that animate the underground cities of Tir-Na-Bor.

The dwarves have lived for a long time for their means, without counting on anyone, and without taking part in the dangerous games of treacherous alliances. Their homeland is their soul, and strangers are rarely welcome. Those who live on the plans have perpetuated their people's martial traditions, while those of the mountains practice the secrets of the forge and of steam They all await the Argg-Am-Orkk - the final age. An era of destruction predicted by the gods.

There is no longer any time for experiments and for helping each other, for the long wait over with the coming of the Rag'narok. It is time for war. The dwarves raise their weapons and await death with their feet firmly planted on the ground. He who lives last, lives best!

Lore

As far back as their writs can remember, the dwarves have always existed, just like the animals and the mountains. like many others, the history of the nation of Tir-Na-Bor begins during the Winter of Battles.

At the time the climate was so harsh that herbivores began hunting other animals to feed themselves. Civilisations did the same, and the people that waa harassed the most was the only one to have stocked up massive reserves - the dwarves. That is when the gods came to them to offer a deal. Their children, the giants, were dying and their heavenly parents were no longer there to come to their aid. So the invited the dwarves to their domain of the Aegis, this protecting them from winter and the desires of the other peoples in exchange for food that would allow the giants to survive. The deal was made and the dwarves settle in the caves of the Aegis Mountains. Tir-Na-Bor was born.

When the Winter of Battles was over the dwarves appeared from their sanctuary: some returned to the plains and got on with their lives while others decided to remain in the mountains. So the dwarves lived the ages, renewing the vow that bound them to the gods of the Aegis. Tir-Na-Bor developed, sheltered from need: the mountain dwarves discovered the secrets of metal and the power of steam. As for their brethren of the plains, they became formidable warriors. In time, the dwarves' isolationist traditions became less rigid and they finally decided to go and explore Aarklash. That is how Tir-Na-Bor came to sealing its first alliance with the Empire of the Griffin.

Alas, an important event caught the dwarves with the backs to the wall: the appearance of the demons of Mid-Nor. The divinities of the Aegis, are powerless, for the god of chasms is their equal. Until now the dwarves always felt protected from outside threats, but this one comes from inside.

Has the hour of the Argg-Am-Ork - the end of says - finally arrived?

Faction Overview

Overview of Akkyshan

Advantages

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Weaknesses

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Factions

The Fortresses of Tir-Nâ-Bor
The Fortresses of Tir-Nâ-Bor
Fom-Nur
Kâ-In-Ar
Kal-Nam
Kar-An-Tyr
Lor-An-Kor
Naël-Tarn
Ogh-Hen-Kir
The Brotherhood of Bronze

Units

This army has some units. General overview of units. Yada yada.

Characters

Something something.

Unit Base Points Type Rank Incarnation Reserved Artifacts Reserved Spells / Miracles Capacities / Explanatory Notes
Aegher the Brief 84
Aegher the Brief 129 2nd
Bâl-Torg the Elder 39
Bâl-Torg the Elder 52 2nd
Bâl-Torg the Elder 55 2nd
Brognir, Defender of the Plains 46
Elghir the Resolute 30
Fenggar Fist of Bronze 89
Fenggar Iron Hand 46
Fulgor, Meteor of the Ægis 140
Hirh-Karn the Enraged 157
Kaeghir the Bad-Tempered 78
Kaël the Irascible 124
Kaël the Irascible 150 2nd
Kahinir the Savage 48
Kahinir, Armorer Dwarf 69 2nd
Kal-Nur, Khor Warrior 60 Rag'Narok box
Kûlzarak, Alchemist Dwarf 82
Lor-Arkhon the Deranged 72
Lothan, the Beast of Steel 107
Magnus the Mystical 68
Nerak the Bold 67
Pillgrim the One-Eyed 46
Pilzenbhir, Defender of the Plains 90
Pilzenbhir, Defender of the Plains 105 2nd
Tan-Kaïr, The Fist of Fom-Nur 250

Troops

Words about the troops.

Unit Base Points Models per Blister or Box Reserved Artifacts Reserved Spells / Miracles Capacities / Explanatory Notes
Armored Chariot (Ballista)
Armored Chariot (Cannon)
Bhor-Hok the Leader
Black-Blood Automaton
Boor on Razorback 1
Boor on Razorback 2
Boor on Razorback 3
Boor with Axe
Boor with Hammer
Boor with Pick Hammer
Dwarf Armorer
Dwarf Blunderbuss-Wielder
Dwarf Bombardier 1
Dwarf Bombardier 2
Dwarf Musician
Dwarf Standard Bearer
Dwarf with Crossbow
Forge Guardian 1
Forge Guardian 2
Forge Guardian 3
Hunter on Razorback
Khor Knight of Uren (Artcard)
Khor Knight of Uren 1
Khor Knight of Uren 2
Khor Knight of Uren 3
Khor on Attack Razorback
Khor Warrior 1
Khor Warrior 2
Khor Warrior 3
Lithomancer of Tir-Nâ-Bor
Mechanical Familiar
Meteor of the Aegis 1
Meteor of the Aegis 2
Mountain Warrior
Musician of the Plains
Provost of Uren
Soldier of the Plains 1
Soldier of the Plains 2
Soldier of the Plains 3
Soldier of the Plains 4
Standard Bearer of the Plains
Thermo-Priest 1
Thermo-Priest 2
Thermo-Priest of Uren
Thermo-Priest on Razorback
Thermo-Warrior 1
Thermo-Warrior 2
Thermo-Warrior of Uren
Uren's Son
Veteran Forge Guardian
Veteran of the Plains
Young Dwarf on Razorback

Artifacts

Artifacts that came with blisters that are not reserved

Miracles

Miracles that came with blisters that are not reserved

Spells

Spells that came with blisters that are not reserved

Experience Cards

Experience cards that came with blisters for Confrontation 2nd edition

Scenario Cards

Campaigns and adventures that came with blisters for Confrontation 2nd edition

Trivia

  • Interesting note about X

See Also

Tir-Nâ-Bor Army Analysis