Fortress: Ogh-Hen-Kir

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Fortress: Ogh-Hen-Kir

Fortress / Information (2 AP):

  • Confrontation: The player can place one additional card in reserve for every even incomplete 100 A.P. of dwarves in his army who are endowed with this capacity. He cannot play more than 2 reserve cards at a time.
  • Rag'Narok: The player's Units whose fighters (except Independents) all have this capacity can be given up to 2 additional Orders. They can therefore receive a total of 3 Orders (1 basic Order and 2 additional Orders).

Solo / Explosive Bolt (5 AP): This capacity can be given to any dwarven crossbowman (including crossbowman Characters) bound to Ogh-Hen-Kir. Once per game, at the moment that he fires, he can replace the normal firing sequence by an explosive shot / STR 8, range 15-30-45, Light Artillery with Zone Effect.

In Rag'Narok all of a Unit's crossbowmen must announce such a shot at the same time. A Unit that has fired its explosive bolt cannot merge with a Unit that hasn't done so, and vice versa.

Solo / Jeweler (4 AP): This capacity can be given to any dwarf bound to Ogh-Hen-Kir who has a POW rate printed on his reference card. He acquires the "Lithomancy" path of magic if he doesn't have it yet. If he already has it, then his POW is increased by 1 point.