Griffins of Akkylannie

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Arcavius had a vision of Merin, the one and fiery god. After having given up his title, his fiefdom and his weapons, he wandered across the continent and his new religion attracted an incredible number of followers. They founded an empire of hope and of Light: Akkylannie. Soon aftereward, Arcavius left again to journey all over Aarklash to preach the one god's word. He never returned.

Akkylannie Griffins temp pic. Please someone replace me.

Merin's disciples multiplied and form a people united by their faith. Alas, Arcavius' dream is dying. The coming of the Rag'narok has covered aarklash with a dark veil. The Griffins have gone on a crusade to faraway lands in the east to find their prophet's tomb and battle the enemies of the one truth. Inquisitors and Darkness Hunters track down traitors and heretics in a terrifying witch-hunt.

Lore

Stuff happened. I bet someone died once.

Faction Overview

On the battlefield, the morale of the Griffin Empire’s soldiers is only equaled by the steel of their armor. Discipline and Resilience are the characteristic that defines the Griffin army. A Griffin army can expect to equal or more likely beat other armies with both statistics. Utilizing the strategic advantage Griffins excel at holding positions and getting to them with their discipline advantage. While the army does not feature high strength values and typically average offensive stats, it can make up for this weakness with powerful faithful and magicians. Combine that with the army's ranged attacks and the army can be quite a challenge to overcome.

Advantages

  • High Resilience
  • Extremely High Discipline
  • Potent mystics with access to powerful options

Weaknesses

  • Average to mediocre offensive combat statistics
  • Limited speed, requiring good positioning to maximize scenario play

Units

This army has some units. General overview of units. Griffins have Fanaticism, yada yada.

Characters

Something something.

Character Units
Unit Base Points Type 4th Column for Something
Mira, the Reckless 70 Warrior
Faithful
Mage

Troops

Words about the troops.

Troop Units
Unit Base Points Models per Card Type 5th Column for Something
Griffin Thallion 28 3 Scout
Someone
Bob

Artifacts

Artifacts that came with goblins that are not reserved


Stone of Survival

Tattoo of Recklessness

The Bell of the God Rat

The Ninth Pump of Rat

Miracles

Miracles that came with goblins that are not reserved


Strategic Retreat

Contemplation of the Realms

Distraction

Tide of the God Rat

Spells

Spells that came with goblins that are not reserved


Illusion of the God Rat

Voluptuous Seduction

Carpet of Flames

Flow of Absolute Incompetence

Whirlwinds of Precision

Gust of Corals

The Wave's Revenge

Juicy Appendix

Instantaneous Mutation

Psychic Attack

Experience Cards

Experience cards that came with goblins for Confrontation 2nd edition


All for One

Aquaphobia

Blade of Pain

Brothers of the Coast

Master Assassin

Rat's Protection

Sailor's Foot

The Red Flag

Scenario Cards

Campaigns and adventures that came with goblins for Confrontation 2nd edition


A Shadow Amongst Shadows

The Mystery and the Wooden Leg

The Pirate's Revenge


Trivia

  • Most of the excerpts from Ûraken’s Treatise on Martial Discipline were inspired by Sun Tzu’s The Art of War.
  • A lot of goblin characters' names are puns. Mostly of a scientific nature, some others are references to cultural folk tales or names linked to a specific genre. E.g. Becbunzen in French is "bec Bunsen" translated to Bunsen burner.