Difference between revisions of "The Argument"
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''The Argument is an affectionate nickname given by Captain Krill to the oldest and deadliest cannon on the Black Tooth. Made to be easily hidden and transported, easy to use, this cannon of small caliber has severed as final "argument" in numerous discussion between the Pirates and their enemies...'' | ''The Argument is an affectionate nickname given by Captain Krill to the oldest and deadliest cannon on the Black Tooth. Made to be easily hidden and transported, easy to use, this cannon of small caliber has severed as final "argument" in numerous discussion between the Pirates and their enemies...'' | ||
==Confrontation 3 Revision== | |||
The Argument is an immobile machine with the following characteristics: | |||
*RES 10 | |||
*Crew: 1 | |||
*Ability: Inalterable | |||
*Small Size | |||
*Weight 3; 5 S.P. | |||
*STR 10, range 20-35-50 | |||
*Rank: Goblin Special. Light artillery. | |||
Only goblin [[Goblin Gunner|Goblin Gunners]] and [[Goblin Buccaneer|Goblin Buccaneers]] can be assigned to be this machine's servants. | |||
Any fighter with both an AIM and a DIS of 2 or higher can become a substitute. | |||
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Revision as of 20:21, 4 July 2022
The Argument is an affectionate nickname given by Captain Krill to the oldest and deadliest cannon on the Black Tooth. Made to be easily hidden and transported, easy to use, this cannon of small caliber has severed as final "argument" in numerous discussion between the Pirates and their enemies...
Confrontation 3 Revision
The Argument is an immobile machine with the following characteristics:
- RES 10
- Crew: 1
- Ability: Inalterable
- Small Size
- Weight 3; 5 S.P.
- STR 10, range 20-35-50
- Rank: Goblin Special. Light artillery.
Only goblin Goblin Gunners and Goblin Buccaneers can be assigned to be this machine's servants.
Any fighter with both an AIM and a DIS of 2 or higher can become a substitute.
The Argument Original Card Text
As soon as a Servant is named to take control of the Argument, his characteristics are modified in the following way:
Movement: -5
Initiative: -2
Aim: -1
The Servant must choose between moving and firing with the Argument in the same round. It is impossible for him to Charge or to Engage an enemy in Hand-to-Hand Combat, to do Physical Feats or to Dodge as long as he is in possession of the Argument.
The Argument has the following characteristics:
Strength 10, range 20-35-50.
Resilience: 10.
Structure: 5.
The Structure points / S.P. represents the cannon's integrity, its "Wound Level". A Light Wound makes it lose 1 S.P., a Serious Wound 2 S.P., a Critical Wound 3 S.P., and a KILLED OUTRIGHT 4 S.P. Exceptional Wounds are applied normally, and a double 56 permanently neutralizes the weapon in one blow.
The Cannon does not have any Hand-to-Hand Combat dice and is not affected by penalties due to Wounds. An adversary ma choose to Engage either the cannon or its Servant, or even both if the size of his base permits it: in this case the Argument does not supply any additional dice. A Servant may leave the Argument at any time, for example to Charge a figurine or under the influence of Fear. Ironically enough, an enemy fighter may become the Argument's Servant...
Rank: Light Artillery.
Cost: 16 AP
Included in The Skimmers of the Ocean box (December 2001)
Notes
The Argument card was created by TSE in an effort to provide a playable reference card with the appropriate stats available.