Difference between revisions of "Lions of Alahan"
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[[File:emblem_lion.png|thumb|Lions of Alahan|right]] | [[File:emblem_lion.png|thumb|Lions of Alahan|right]] | ||
Founded over five centuries ago by the descendants of two knelt clans, the Kingdom of the Lion is the biggest human territory of Aarklash. This land of justice and prosperity is the most valiant defender of Light on the continent that is prey to darkness. | |||
The knights and the powerful magicians of the lion are paragons of virtue who fight tin the name of noble ideals. The Lions are reputed for their bravery and temerity in the face of the most terrifying of peril. The exploits carried out in the name of their fatherland and their kind have become legendary. The nole houses of the nine baronies of the Lion are grateful for the honour, heroism and loyalty of the brave fighters who wield their coats of arms. | |||
In an age where the enemies of Light make use of the most perfidious means to reach their ends, the Lions don't content themselves with travelling all over the world as wandering knights looking for wrongs to right. They are proud owners of the most prestigious fleet of Aarklash, and are diplomats, spies and fearless roamers. The Lions of Alahan make the most of their valour in the war they have chosen to wage: the one for goodness. | |||
== Lore == | == Lore == | ||
The history of the Kingdom of Alahan begins with the rivalry between two kelt clans, the Ylliaar and the Lahnar. The Lahnar, worshippers of a sun god and outstanding warrior, were the guardians of the border between Lahnaen, the lands of Light, and the Valley of Darkness haunted by the creatures of the night. When their shamans felt the magic of Lahnaen grew, they believed tat they were blessed by the gods. The Ylliaar, heirs to the Moon, didn't agree. Their mystic-filled clan felt the coming invasion of Darkness. The Ylliaar prepared to push back the onslaught of the infernal forces. | |||
The Ylliaar's incursions into Lahnaen gave rise to a conflict that lasted for years. Neither of the two clans managed to prevent darkness from Manifesting itself over their lands. | |||
That is when the Chimera intervened. Appearing as an Ylliaar woman, the immortal being proposed an alliance to the young king go Lahnar, Leonid the Lion. Lahnar and Ylliaar united to give rise to a new clan: the Alahaar. | |||
Together they managed to liberate their homeland and conquer the valley of Darkness. | |||
The glorious crowning of Alcyd the Paladin, son f Lionid and the Chimera, saw the unification and their declaration of sovereignty and the Kingdom of Alahaen. | |||
The kingdom was divided into ten baronies. Law replaced traditions and the clannish hierarchy gave way to nobility. For the first time, the powerful weren't fighting to make the law, but rather to make it be respected. | |||
Alahan consolidated and know a long period of prosperity. This kingdom became the biggest in human territory united under the authority of one leader. Everyone of its kings inherited the name of Lion and shone over Aarklash as an example of courage, honour and justice. | |||
It is in these lands of virtue that Evil came to get revenge. Darkness slowly took over the kingdom's tenth barony - Acheron. The infernal monsters haunt Aarklash anew: new heroes must rise to stand up to Darkness. | |||
== Faction Overview == | == Faction Overview == | ||
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<u>Advantages</u> | <u>Advantages</u> | ||
* | ** high level of magic and a couple of the best mages in the game. | ||
** above average discipline, only truly beaten by dwarves and griffins. | |||
** best heavy cavalry model in the game. | |||
** high courage and an army ability that doesn't allow them to fail a courage test on the roll of a one. | |||
** great mix of low, mid, and high cost models and characters. | |||
** sacred weapons/armor- allows instant kills or ignoring of wounds respectively when doubles are rolled for damage. | |||
<u>Weaknesses</u> | <u>Weaknesses</u> | ||
* | ** lack of high combat offense outside characters, sacred weapons, and mounted knights. | ||
== Factions == | == Factions == |
Revision as of 04:01, 26 November 2021
Founded over five centuries ago by the descendants of two knelt clans, the Kingdom of the Lion is the biggest human territory of Aarklash. This land of justice and prosperity is the most valiant defender of Light on the continent that is prey to darkness.
The knights and the powerful magicians of the lion are paragons of virtue who fight tin the name of noble ideals. The Lions are reputed for their bravery and temerity in the face of the most terrifying of peril. The exploits carried out in the name of their fatherland and their kind have become legendary. The nole houses of the nine baronies of the Lion are grateful for the honour, heroism and loyalty of the brave fighters who wield their coats of arms.
In an age where the enemies of Light make use of the most perfidious means to reach their ends, the Lions don't content themselves with travelling all over the world as wandering knights looking for wrongs to right. They are proud owners of the most prestigious fleet of Aarklash, and are diplomats, spies and fearless roamers. The Lions of Alahan make the most of their valour in the war they have chosen to wage: the one for goodness.
Lore
The history of the Kingdom of Alahan begins with the rivalry between two kelt clans, the Ylliaar and the Lahnar. The Lahnar, worshippers of a sun god and outstanding warrior, were the guardians of the border between Lahnaen, the lands of Light, and the Valley of Darkness haunted by the creatures of the night. When their shamans felt the magic of Lahnaen grew, they believed tat they were blessed by the gods. The Ylliaar, heirs to the Moon, didn't agree. Their mystic-filled clan felt the coming invasion of Darkness. The Ylliaar prepared to push back the onslaught of the infernal forces.
The Ylliaar's incursions into Lahnaen gave rise to a conflict that lasted for years. Neither of the two clans managed to prevent darkness from Manifesting itself over their lands.
That is when the Chimera intervened. Appearing as an Ylliaar woman, the immortal being proposed an alliance to the young king go Lahnar, Leonid the Lion. Lahnar and Ylliaar united to give rise to a new clan: the Alahaar.
Together they managed to liberate their homeland and conquer the valley of Darkness.
The glorious crowning of Alcyd the Paladin, son f Lionid and the Chimera, saw the unification and their declaration of sovereignty and the Kingdom of Alahaen.
The kingdom was divided into ten baronies. Law replaced traditions and the clannish hierarchy gave way to nobility. For the first time, the powerful weren't fighting to make the law, but rather to make it be respected.
Alahan consolidated and know a long period of prosperity. This kingdom became the biggest in human territory united under the authority of one leader. Everyone of its kings inherited the name of Lion and shone over Aarklash as an example of courage, honour and justice.
It is in these lands of virtue that Evil came to get revenge. Darkness slowly took over the kingdom's tenth barony - Acheron. The infernal monsters haunt Aarklash anew: new heroes must rise to stand up to Darkness.
Faction Overview
Overview of Akkyshan
Advantages
- high level of magic and a couple of the best mages in the game.
- above average discipline, only truly beaten by dwarves and griffins.
- best heavy cavalry model in the game.
- high courage and an army ability that doesn't allow them to fail a courage test on the roll of a one.
- great mix of low, mid, and high cost models and characters.
- sacred weapons/armor- allows instant kills or ignoring of wounds respectively when doubles are rolled for damage.
Weaknesses
- lack of high combat offense outside characters, sacred weapons, and mounted knights.
Factions
The Baronies of the Lion |
---|
Algernande |
Allmoon |
Daneran |
Doriman |
Icquor |
Kallienne |
Laverne |
Luishana |
Manilia |
Units
This army has some units. General overview of units. Yada yada.
Characters
Something something.
Unit | Base Points | Type | Rank | Incarnation | Reserved Artifacts | Reserved Spells / Miracles | Capacities / Explanatory | Notes |
---|---|---|---|---|---|---|---|---|
Agonn the Ardent | ||||||||
Agonn the Ardent | 2nd | |||||||
Alahel the Messenger | ||||||||
Aldenyss the Quiet | ||||||||
Arakan the Duellist | ||||||||
Arakan the Just | ||||||||
Danil the Valiant | ||||||||
Dragan D'Orianthe | ||||||||
Gadraan Dinasyn | Lion Special Shadow | |||||||
Knight of Light | ||||||||
Logren | ||||||||
Meliador the Celestial | ||||||||
Meliador the Celestial | 2nd | |||||||
Migaïl the Selenite | ||||||||
Mirvilis, Baron of Allmoon | ||||||||
Misan the Clairvoyant | ||||||||
Misan the Clairvoyant | 2nd | |||||||
Sadar the Pure | ||||||||
Sardar Tillius, the Sage | 2nd | |||||||
Telma de Manilia, Valkyrie | Rag'Narok box | |||||||
The Chimera | ||||||||
The Messenger of Light | ||||||||
The Red Lioness | ||||||||
The Red Lioness (Foot) | 2nd | |||||||
The Red Lioness (Mounted) | 2nd | |||||||
Valdenar, Baron of Doriman |
Troops
Words about the troops.
Unit | Base Points | Models per Blister or Box | Reserved Artifacts | Reserved Spells / Miracles | Capacities / Explanatory | Notes |
---|---|---|---|---|---|---|
Agent of the Chimera | ||||||
Agent of the Chimera (Cry Havoc) | ||||||
Archer of Alahan 1 | ||||||
Archer of Alahan 2 | ||||||
Avenger of Alahan | ||||||
Ballista of Alahan Servant 1 | ||||||
Ballista of Alahan Servant 2 | ||||||
Ballista of Alahan Servant 3 | ||||||
Ballista of Alahan | ||||||
Bard of Alahan 1 | ||||||
Bard of Alahan 2 | ||||||
Falconer of Alahan | ||||||
Guard of Alahan 1 | ||||||
Guard of Alahan 2 | ||||||
Guard of Alahan 3 | ||||||
Guard of Alahan 4 | ||||||
Kaiber Veteran | ||||||
Lancer of Alahan | ||||||
Mounted Bard of Alahan | ||||||
Mounted Knight of the Lion 1 | ||||||
Mounted Knight of the Lion 2 | ||||||
Mounted Knight of the Lion 3 | ||||||
Mounted Musician of the Lion | ||||||
Mounted Standard Bearer | ||||||
Musician of Alahan 1 | ||||||
Musician of Alahan 2 | ||||||
Paladin of Alahan 1 | ||||||
Paladin of Alahan 2 | ||||||
Paladin of Alahan 3 | ||||||
Paladin of Doriman | ||||||
Pythia of Azel | ||||||
Reaper of Alahan 1 | ||||||
Reaper of Alahan 2 | ||||||
Reaper of Doriman | ||||||
Royal Guard | ||||||
Royal Guardsman 1 | ||||||
Royal Guardsman 2 | ||||||
Royal Guardsman 3 | ||||||
Royal Standard Bearer | ||||||
Standard Bearer of Alahan | ||||||
Standard Bearer of the Lion | ||||||
Standard Bearer of Urland | ||||||
Swordsman of Alahan | ||||||
Valkyrie of Alahan (Fencer) | ||||||
Valkyrie of Alahan (Master-Strike) | ||||||
Wandering Knight |
Artifacts
Artifacts that came with blisters that are not reserved
Miracles
Miracles that came with blisters that are not reserved
Spells
Spells that came with blisters that are not reserved
Experience Cards
Experience cards that came with blisters for Confrontation 2nd edition
Scenario Cards
Campaigns and adventures that came with blisters for Confrontation 2nd edition
Trivia
- Interesting note about X