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|At the beginning of the strategic phase, the miniature gains DIS+1 (maximum: +3) for every 2 friendly fighters within X cm. | |At the beginning of the strategic phase, the miniature gains DIS+1 (maximum: +3) for every 2 friendly fighters within X cm. | ||
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|Climb | |||
|Can move on a wall of maximum 15cm height. Has the ability ' Immunity/Crowded ground '. | |||
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|Egg laying | |||
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|Once per turn, provided she doesn't make any moves, a Queen can lay X number of eggs, each containing 1 Spider at 5cm, which can be activated 1 turn after the laying, when they hatch. | |||
This capacity can only be used if it was not used the previous turn. | |||
Put an Egg marker. If the egg is wounded before it hatches, remove it from the game and replace it with a Meat marker. | |||
1 Meat Marker can be used by a Spider, Arachnite or Queen type fighter in order to be healed of 1 Wound, the marker used in this way is removed from play. | |||
Type of spider that hatches from 1 egg, roll 1d6: 1-2 = Baby bomb, 3-4 = Spider vitamin, 5-6 = Spider suicide. | |||
|Natal explosion | |Natal explosion | ||
|A Baby Elf Bomb can be carried by a friendly or enemy fighter. It can be picked up or dropped without counting as an action during the carrier's movement. | |A Baby Elf Bomb can be carried by a friendly or enemy fighter. It can be picked up or dropped without counting as an action during the carrier's movement. | ||