Difference between revisions of "Rag'Narok"

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For the privelidged few, Rackham designed a game in Jean Bey's grand vision, Rag'Narok. Made to rival other large wargames at the time such as Warhammer, Rag'Narok took the Skirmish game that was Confrontation and increased its scale tenfold. Instead of individual figures, you would see entire units without limit in size. Spendier troops would be more at home here such as Titans and Living Legends. The use of powerful [[Rituals]] & [[Communions]] magics was also introduced for Rag'Narok only. Each army would heavily rely on a main leader, their Command in Chief. This reliance would define their capacy to act in battle, being limited by their discipline and number of orders. Additional means were created to balance this system such as being able to promote any figure into a leader at the cost of 10AP to guaranteed at least one order to their Unit each round. Then there are the Luminous and Dark Strangleholds, which allowed Constructs and Living-Dead to gain discipline and orders through their Cynwall Mage and Undead Necromancer counterparts.  
For the privileged few, Rackham designed a game in Jean Bey's grand vision, Rag'Narok. Made to rival other large wargames at the time such as Warhammer, Rag'Narok took the Skirmish game that was Confrontation and increased its scale tenfold. Instead of individual figures, you would see entire units without limit in size. Spendier troops would be more at home here such as Titans and Living Legends. The use of powerful [[Rituals]] & [[Communions]] magics was also introduced for Rag'Narok only. Each army would heavily rely on a main leader, their Command in Chief. This reliance would define their capacy to act in battle, being limited by their discipline and number of orders. Additional means were created to balance this system such as being able to promote any figure into a leader at the cost of 10AP to guaranteed at least one order to their Unit each round. Then there are the Luminous and Dark Strangleholds, which allowed Constructs and Living-Dead to gain discipline and orders through their Cynwall Mage and Undead Necromancer counterparts.  


Due to a poor translation and lay out of the English Rag'Narok Rulebook, few ever had the chance to experience the game outside of Europe. For those interested in giving it a try regardless, a rules summary can be found in the [https://confrontation.wiki/index.php/Game_Aids_&_Resources Game Aids & Resources]page.
Due to a poor translation and lay out of the English Rag'Narok Rulebook, few ever had the chance to experience the game outside of Europe. For those interested in giving it a try regardless, a rules summary can be found in the [https://confrontation.wiki/index.php/Game_Aids_&_Resources Game Aids & Resources]page.
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Battle Report: The Gorge of the Dragon (Cynwall/Griffin/Lion vs Acheron) - (CH6)
Battle Report: The Gorge of the Dragon (Cynwall/Griffin/Lion vs Acheron) - (CH6)


Battle Report: The Temple of the 4 Winds (Goblins vs Tir-Na-Bor) - (CH7)
Battle Report: The Temple of the 4 Winds (Goblins/Uraken vs Tir-Na-Bor) - (CH7)


Lore: The Rag'Narok (CH14)
Lore: The Rag'Narok (CH14)
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