Difference between revisions of "Clan: Yakûsa Clan"

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[[Category:Goblins of No-Dan-Kar]]
[[Category:Goblins of No-Dan-Kar]]
[[File:card_goblin_clantheblackrats.jpg|frame|Clan: The Black Rats]]
[[Category:Thematic Army Packs]]
[[File:Card goblin clanyakusach7.png|thumb|Clan: Yakûsa Clan]]
[[File:card_goblin_yakusaclan.jpg|thumb|Clan: Yakûsa Clan front]]
[[File:card_goblin_yakusaclan-2.jpg|thumb|Clan: Yakûsa Clan back]]


''The Yakûsa clan has a reputation of spawning the most ruthless and determined goblin warriors. Rebels against the imperial authorities, these dissidents put their lives and their art of combat in the sole service of the god Rat.''
''The Yakûsa clan has a reputation of spawning the most ruthless and determined goblin warriors. Rebels against the imperial authorities, these dissidents put their lives and their art of combat in the sole service of the god Rat.''


The Yakûsas cannot have any Allies or be played as Allies in a different army, nor can they hire Mercenaries (except for orcs of the Black Rock.
The Yakûsas cannot have any Allies or be played as Allies in a different army, nor can they hire Mercenaries (except for orcs of the [[Horde: The Black Rock Tribe]]).


To make up for this, the goblins whose reference card mentions "Ûraken" can be played as members of the Yakûsa clan (they must nevertheless pay for the cost of the two faction capacities). Characters can also be integrated, yet they lose their reserved advantages (artifacts, "Personal Enemy" ability etc.).  
To make up for this, the goblins whose reference card mentions "Ûraken" can be played as members of the Yakûsa clan (they must nevertheless pay for the cost of the two faction capacities). Characters can also be integrated, yet they lose their reserved advantages (artifacts, "Personal Enemy" ability etc.).  




'''Kinglet''': [[Yakûsa the Rebel|Yakûsa, the Rebel]]


'''Kinglet''': Yakûsa, the Rebel


'''Clan / Eye of Rat (2 AP)''': Any fighter of the Black Rats with AIM and a range weapon on his card benefits from +1 on the result of his Aim tests. The ranges of his range weapon printed on his card are increased by 5 cm each. War machine servants only benefits from the bonus in AIM.


'''Solo / Naphtha Arsenal (5 AP)''': This capacity can be given to any fighter of the Black Rats of "Special" or "Elite" rank and of Small Size. He acquires the following equipment: "Carburetor" and "Naphtha Arsenal / STR." This change is considered to be printed on his card.
'''Attention!''' Each member of the Yakûsa clan must acquire the following two faction (clan) capacities, unless he already has the associated ability.


'''Solo / Desperado (3 AP)''': This capacity can be given to any fighter of the Black Rats. He acquires Instinctive Firing.
 
'''Clan / Fanaticism (2 AP)''': The fighters bound to the Yakûsa clan acquire Fanaticism.
 
'''Clan / Survival Instinct (1 AP)''': The goblin fighters with Reinforcement who are bound to the Yakûsa clan lose this ability and acquire Survival Instinct. If a fighter already has these two abilities, then he loses Reinforcement. In return he gets +1 on the result of all his Survival Instinct rolls.
 
'''Solo / Martyr of Rat (1 AP)''': This capacity can be given to any Regular goblin fighter bound to the Yakûsa clan. He acquires Martyr / 1.
 
'''Solo / Kamiraz Yakûsa (5 AP)''': This capacity can be given to any non-Character [[Goblin Spearmen|goblin spearman]] bound to the Yakûsa clan. Once per game, when firing, he can replace his normal firing sequence with a single rocket launcher / STR 6, range 20-40-60. Light Artillery / Zone.
 
'''Solo / Kyudo Yakûsa (2 AP)''': This capacity can be given to any non-Character [[Goblin Archer|goblin archer]] bound to the Yakûsa clan. The bow included in his Equipment is replaced by the following range weapon: Kyu Bow / STR 3, range 20-40-60.
 
'''Solo / Kyu-Tâgada (0 AP)''': This capacity can be given to any non-Character [[Ströhm Knight]] or non-Character [[Noble Ströhm Knight]] bound to the Yakûsa clan. He acquires AIM 3 and Harassment. He replaced his specific equipment (lance or sword) with the following range weapon: Tâgada Bow / STR 4, range 15-30-50.
 
'''Solo / Yakûsa Monk (2 AP)''': This capacity can be given to any non-Character [[Goblin Prophet|goblin prophet]] bound to the Yakûsa clan. His "[[The Children of Rat]]" special capacity is replaced by the following special capacity.
 
* ''Confrontation'': When the armies are being build., the player selects a [[Goblin Bûshi|bûshi]] or [[samurat]] bound to the Yakûsa clan for every Yakûsa Monk in his army. The selected fighters acquire Loyal / 1. The same fighter can be selected only once.
 
{{Colored box|title='''Cyanhur, The Dagger of the god Rat'''|content=A fervent worshipper of Rat, [[Cyanhur]] is the most secret and the most deadly of the Yakûsas. When he is played with this clan his Strategic Value is equal to 120 AP instead of 128 AP.}}

Latest revision as of 18:38, 25 October 2022

Clan: Yakûsa Clan
Clan: Yakûsa Clan front
Clan: Yakûsa Clan back

The Yakûsa clan has a reputation of spawning the most ruthless and determined goblin warriors. Rebels against the imperial authorities, these dissidents put their lives and their art of combat in the sole service of the god Rat.

The Yakûsas cannot have any Allies or be played as Allies in a different army, nor can they hire Mercenaries (except for orcs of the Horde: The Black Rock Tribe).

To make up for this, the goblins whose reference card mentions "Ûraken" can be played as members of the Yakûsa clan (they must nevertheless pay for the cost of the two faction capacities). Characters can also be integrated, yet they lose their reserved advantages (artifacts, "Personal Enemy" ability etc.).


Kinglet: Yakûsa, the Rebel


Attention! Each member of the Yakûsa clan must acquire the following two faction (clan) capacities, unless he already has the associated ability.


Clan / Fanaticism (2 AP): The fighters bound to the Yakûsa clan acquire Fanaticism.

Clan / Survival Instinct (1 AP): The goblin fighters with Reinforcement who are bound to the Yakûsa clan lose this ability and acquire Survival Instinct. If a fighter already has these two abilities, then he loses Reinforcement. In return he gets +1 on the result of all his Survival Instinct rolls.

Solo / Martyr of Rat (1 AP): This capacity can be given to any Regular goblin fighter bound to the Yakûsa clan. He acquires Martyr / 1.

Solo / Kamiraz Yakûsa (5 AP): This capacity can be given to any non-Character goblin spearman bound to the Yakûsa clan. Once per game, when firing, he can replace his normal firing sequence with a single rocket launcher / STR 6, range 20-40-60. Light Artillery / Zone.

Solo / Kyudo Yakûsa (2 AP): This capacity can be given to any non-Character goblin archer bound to the Yakûsa clan. The bow included in his Equipment is replaced by the following range weapon: Kyu Bow / STR 3, range 20-40-60.

Solo / Kyu-Tâgada (0 AP): This capacity can be given to any non-Character Ströhm Knight or non-Character Noble Ströhm Knight bound to the Yakûsa clan. He acquires AIM 3 and Harassment. He replaced his specific equipment (lance or sword) with the following range weapon: Tâgada Bow / STR 4, range 15-30-50.

Solo / Yakûsa Monk (2 AP): This capacity can be given to any non-Character goblin prophet bound to the Yakûsa clan. His "The Children of Rat" special capacity is replaced by the following special capacity.

  • Confrontation: When the armies are being build., the player selects a bûshi or samurat bound to the Yakûsa clan for every Yakûsa Monk in his army. The selected fighters acquire Loyal / 1. The same fighter can be selected only once.
Cyanhur, The Dagger of the god Rat

A fervent worshipper of Rat, Cyanhur is the most secret and the most deadly of the Yakûsas. When he is played with this clan his Strategic Value is equal to 120 AP instead of 128 AP.