The Goblin Clans
Each clan is designated by a card that bears its name. A goblin can be bound to only one clan at a time. The clan's name is added to his Rank and is inscribed on his card.
In Confrontation only one clan can be chosen and all goblins in the army must be bound to it.
A goblin Character can be bound to any clan if none is mentioned in his Rank. If one is mentioned, then he can still be bound to a different one, which replaces the one printed on his card. In this case he changes name and becomes a different Character who doesn't benefit from the original Character's exclusive advantages (reserved artifacts, "Blood Brother" and "personal Enemy" abilities). A non-Character goblin fighter whose rank mentions a clan cannot be deployed in an army coming from a different clan. Unless noted otherwise, a goblin army that isn't' bound to a clan can use any of the profiles included in this supplement.
Kinglet: The chief of the clan
Clan / X (Y): The cost in A.P. indicated by Y of each clan capacity is to be added to the cost of each goblin fighter in the army who is bound to the indicated clan.
The attribution of such a capacity is free for the clan's Kinglet. It is also free for fighters bound to the clan and whose Rank, as printed on their reference cards before being bound, includes the name of the concerned clan.
Solo / X (Y): These capacities are option and can be attributed to certain types of fighters. In this case the cost in A.P. indicated by Y is added to theirs. A fighter can have several different "Solo / X" capacities (unless mentioned otherwise).
A clan's capacities are exclusive to it.
Fighters keep their Clan capacities when they return thanks to Reinforcement, yet they lose their Solo capacities.
The Goblin Clans |
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The Black Rats |
The Burrowers |
The Chimes of Bronze |
The Damned Swamp |
The Goblin Pirates |
The Helldivers |
The Mound of Dirt |
The Thundering Bells |
The X Clan |
Ûraken Clan |
Yakûsa Clan |