Difference between revisions of "New Akkyshan profiles"

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!Description
!Description
|-
|-
|Beater
|[[Beater]]
|If an enemy fighter fails his fear test, he is forced to flee regardless of any abilities that indicate otherwise.
|If an enemy fighter fails his fear test, he is forced to flee regardless of any abilities that indicate otherwise.


The direction of fleeing is chosen by the Demonic dog.
The direction of fleeing is chosen by the Demonic dog.
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|-
|Canine protection
|[[Canine protection]]
|Def+1 (maximum : 3) per Demonic dog within 10 cm.
|Def+1 (maximum : 3) per Demonic dog within 10 cm.
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|-
|Circle of influence/X
|[[Circle of influence/X
|At the beginning of the strategic phase, the miniature gains DIS+1 (maximum: +3) for every 2 friendly fighters within X cm.
|At the beginning of the strategic phase, the miniature gains DIS+1 (maximum: +3) for every 2 friendly fighters within X cm.
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|-
|Climb
|[[Climb]]
|Can move on a wall of maximum 15cm height. Has the ability ' Immunity/Crowded ground '.
|Can move on a wall of maximum 15cm height. Has the ability ' Immunity/Crowded ground '.
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|-
|Egg laying
|[[Egg laying]]
|Once per turn, provided she doesn't make any moves, a Queen can lay X number of eggs, each containing 1 Spider at 5cm, which can be activated 1 turn after the laying, when they hatch.
|Once per turn, provided she doesn't make any moves, a Queen can lay X number of eggs, each containing 1 Spider at 5cm, which can be activated 1 turn after the laying, when they hatch.


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Type of spider that hatches from 1 egg, roll 1d6: 1/2 = Baby bomb, 3/4 = Spider vitamin, 5/6 = Spider suicide.
Type of spider that hatches from 1 egg, roll 1d6: 1/2 = Baby bomb, 3/4 = Spider vitamin, 5/6 = Spider suicide.
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|Natal explosion
|[[Natal explosion]]
|A Baby Elf Bomb can be carried by a friendly or enemy fighter. It can be picked up or dropped without counting as an action during the carrier's movement.
|A Baby Elf Bomb can be carried by a friendly or enemy fighter. It can be picked up or dropped without counting as an action during the carrier's movement.


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All fighters, friend or enemy, who are in contact with a disintegrating Baby Elf Bomb receive a roll of Wounds (FOR=5).
All fighters, friend or enemy, who are in contact with a disintegrating Baby Elf Bomb receive a roll of Wounds (FOR=5).
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|-
|Reaper
|[[Reaper]]
|If an enemy fighter fails his fear test, he is forced to flee regardless of any abilities that indicate otherwise.
|If an enemy fighter fails his fear test, he is forced to flee regardless of any abilities that indicate otherwise.


The direction of fleeing is chosen by the Demon dog.
The direction of fleeing is chosen by the Demon dog.
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|-
|Sacrifice
|[[Sacrifice]]
|When the fighter receives a Wound roll, he can designate a friendly fighter of his faction within 5cm (no line of sight is necessary) with one of the abilities below:
|When the fighter receives a Wound roll, he can designate a friendly fighter of his faction within 5cm (no line of sight is necessary) with one of the abilities below:


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"Sacrifice" can only be used if the friendly fighter's Strategic Value is strictly lower than the target's on the Wound roll.
"Sacrifice" can only be used if the friendly fighter's Strategic Value is strictly lower than the target's on the Wound roll.
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|-
|Suffering of slaves
|[[Suffering of slaves]]
|Once per turn, during the strategic or combat phase, if a Slave is within shooting range, it can be targeted (maximum = 3 Slaves).
|Once per turn, during the strategic or combat phase, if a Slave is within shooting range, it can be targeted (maximum = 3 Slaves).


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This ability cannot be used by the same miniature if it has already used the skill Cure/X during the same turn.
This ability cannot be used by the same miniature if it has already used the skill Cure/X during the same turn.
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|-
|Suicide explosion
|Suicide explosion]]
|After its movement, at the very beginning or at the end of a close combat phase, you can designate a suicide spider and sacrifice it. It disintegrates in a powerful explosion and cannot return to play in any way.
|After its movement, at the very beginning or at the end of a close combat phase, you can designate a suicide spider and sacrifice it. It disintegrates in a powerful explosion and cannot return to play in any way.


All fighters, friendly or enemy, within 5cm of a disintegrating suicide spider receive a Wound roll (FOR=4).
All fighters, friendly or enemy, within 5cm of a disintegrating suicide spider receive a Wound roll (FOR=4).
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|The burrowing spiders
|[[The burrowing spiders]]
|When deployed, a miniature with the Web/X capacity has X markers: X Web and X Hole.
|When deployed, a miniature with the Web/X capacity has X markers: X Web and X Hole.


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- If it is a Web, the miniature gets its Mov=0 until another miniature stays in contact with it for 1 turn.
- If it is a Web, the miniature gets its Mov=0 until another miniature stays in contact with it for 1 turn.
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|The long legs spiders
|[[The long legs spiders]]
|Between Heaven and Earth: The Long Legs Spiders akkyshan can assault and attack fighters ennemi who are in Level 1 and vice versa. Enemies in Level 1 do not get the bonus of a dive attack when charging a Long Legs Spider.
|Between Heaven and Earth: The Long Legs Spiders akkyshan can assault and attack fighters ennemi who are in Level 1 and vice versa. Enemies in Level 1 do not get the bonus of a dive attack when charging a Long Legs Spider.


Inaccessible: Small and Medium size fighters on Level 0 remove one point from the final result of their Attack tests when fighting Long Legs Spiders in close combat.
Inaccessible: Small and Medium size fighters on Level 0 remove one point from the final result of their Attack tests when fighting Long Legs Spiders in close combat.
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|-
|Vitamined meal
|[[Vitamined meal
|This capacity can be used when activating &/or placing dice in each fight.
|This capacity can be used when activating &/or placing dice in each fight.


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