2,246
edits
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!Description | !Description | ||
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|Beater | |[[Beater]] | ||
|If an enemy fighter fails his fear test, he is forced to flee regardless of any abilities that indicate otherwise. | |If an enemy fighter fails his fear test, he is forced to flee regardless of any abilities that indicate otherwise. | ||
The direction of fleeing is chosen by the Demonic dog. | The direction of fleeing is chosen by the Demonic dog. | ||
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|Canine protection | |[[Canine protection]] | ||
|Def+1 (maximum : 3) per Demonic dog within 10 cm. | |Def+1 (maximum : 3) per Demonic dog within 10 cm. | ||
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|Circle of influence/X | |[[Circle of influence/X | ||
|At the beginning of the strategic phase, the miniature gains DIS+1 (maximum: +3) for every 2 friendly fighters within X cm. | |At the beginning of the strategic phase, the miniature gains DIS+1 (maximum: +3) for every 2 friendly fighters within X cm. | ||
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|Climb | |[[Climb]] | ||
|Can move on a wall of maximum 15cm height. Has the ability ' Immunity/Crowded ground '. | |Can move on a wall of maximum 15cm height. Has the ability ' Immunity/Crowded ground '. | ||
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|Egg laying | |[[Egg laying]] | ||
|Once per turn, provided she doesn't make any moves, a Queen can lay X number of eggs, each containing 1 Spider at 5cm, which can be activated 1 turn after the laying, when they hatch. | |Once per turn, provided she doesn't make any moves, a Queen can lay X number of eggs, each containing 1 Spider at 5cm, which can be activated 1 turn after the laying, when they hatch. | ||
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Type of spider that hatches from 1 egg, roll 1d6: 1/2 = Baby bomb, 3/4 = Spider vitamin, 5/6 = Spider suicide. | Type of spider that hatches from 1 egg, roll 1d6: 1/2 = Baby bomb, 3/4 = Spider vitamin, 5/6 = Spider suicide. | ||
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|Natal explosion | |[[Natal explosion]] | ||
|A Baby Elf Bomb can be carried by a friendly or enemy fighter. It can be picked up or dropped without counting as an action during the carrier's movement. | |A Baby Elf Bomb can be carried by a friendly or enemy fighter. It can be picked up or dropped without counting as an action during the carrier's movement. | ||
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All fighters, friend or enemy, who are in contact with a disintegrating Baby Elf Bomb receive a roll of Wounds (FOR=5). | All fighters, friend or enemy, who are in contact with a disintegrating Baby Elf Bomb receive a roll of Wounds (FOR=5). | ||
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|Reaper | |[[Reaper]] | ||
|If an enemy fighter fails his fear test, he is forced to flee regardless of any abilities that indicate otherwise. | |If an enemy fighter fails his fear test, he is forced to flee regardless of any abilities that indicate otherwise. | ||
The direction of fleeing is chosen by the Demon dog. | The direction of fleeing is chosen by the Demon dog. | ||
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|Sacrifice | |[[Sacrifice]] | ||
|When the fighter receives a Wound roll, he can designate a friendly fighter of his faction within 5cm (no line of sight is necessary) with one of the abilities below: | |When the fighter receives a Wound roll, he can designate a friendly fighter of his faction within 5cm (no line of sight is necessary) with one of the abilities below: | ||
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"Sacrifice" can only be used if the friendly fighter's Strategic Value is strictly lower than the target's on the Wound roll. | "Sacrifice" can only be used if the friendly fighter's Strategic Value is strictly lower than the target's on the Wound roll. | ||
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|Suffering of slaves | |[[Suffering of slaves]] | ||
|Once per turn, during the strategic or combat phase, if a Slave is within shooting range, it can be targeted (maximum = 3 Slaves). | |Once per turn, during the strategic or combat phase, if a Slave is within shooting range, it can be targeted (maximum = 3 Slaves). | ||
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This ability cannot be used by the same miniature if it has already used the skill Cure/X during the same turn. | This ability cannot be used by the same miniature if it has already used the skill Cure/X during the same turn. | ||
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|Suicide explosion | |Suicide explosion]] | ||
|After its movement, at the very beginning or at the end of a close combat phase, you can designate a suicide spider and sacrifice it. It disintegrates in a powerful explosion and cannot return to play in any way. | |After its movement, at the very beginning or at the end of a close combat phase, you can designate a suicide spider and sacrifice it. It disintegrates in a powerful explosion and cannot return to play in any way. | ||
All fighters, friendly or enemy, within 5cm of a disintegrating suicide spider receive a Wound roll (FOR=4). | All fighters, friendly or enemy, within 5cm of a disintegrating suicide spider receive a Wound roll (FOR=4). | ||
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|The burrowing spiders | |[[The burrowing spiders]] | ||
|When deployed, a miniature with the Web/X capacity has X markers: X Web and X Hole. | |When deployed, a miniature with the Web/X capacity has X markers: X Web and X Hole. | ||
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- If it is a Web, the miniature gets its Mov=0 until another miniature stays in contact with it for 1 turn. | - If it is a Web, the miniature gets its Mov=0 until another miniature stays in contact with it for 1 turn. | ||
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|The long legs spiders | |[[The long legs spiders]] | ||
|Between Heaven and Earth: The Long Legs Spiders akkyshan can assault and attack fighters ennemi who are in Level 1 and vice versa. Enemies in Level 1 do not get the bonus of a dive attack when charging a Long Legs Spider. | |Between Heaven and Earth: The Long Legs Spiders akkyshan can assault and attack fighters ennemi who are in Level 1 and vice versa. Enemies in Level 1 do not get the bonus of a dive attack when charging a Long Legs Spider. | ||
Inaccessible: Small and Medium size fighters on Level 0 remove one point from the final result of their Attack tests when fighting Long Legs Spiders in close combat. | Inaccessible: Small and Medium size fighters on Level 0 remove one point from the final result of their Attack tests when fighting Long Legs Spiders in close combat. | ||
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|Vitamined meal | |[[Vitamined meal | ||
|This capacity can be used when activating &/or placing dice in each fight. | |This capacity can be used when activating &/or placing dice in each fight. | ||