Laboratory: Shamir
The Dawn Ritual has awakened the god Arh-Tolth and the army that lay dormant in the foundations of Shamir. The alchemical swarms are purging the desert of Syharhalna of any enemy presence. The next step is the conquest of Aarklash.
Master: Basyleüs Villa
Laboratory / Dawn Ritual (1 A.P.): Before each Tactical Roll the player can keep one Mutagenic die/point (depending on the game) for every even incompletely 500 A.P. of Scorpions of Shamir in his army. These are not distributed at the same time as the other mutagenic dice/points. They can be given to Scorpion fighters bound to Shamir before any game phase. The dice that haven't been attributed are lost at the end of the round.
Solo / Serial Clone (1 A.P.): This capacity can be given to any non-Character Scorpion fighter of Regular rank bound to Shamir. He acquires <Reinforcement>. The fighters can enter the game thanks to this ability only if their army includes at least one Scorpion Character bound to Shamir who is present on the battlefield.
Solo / Master of Shamir (Special): This capacity can be given to any faithful Character bound to Shamir. Its cost is equal to the Character's COU/FEAR + DIS. The Character acquires <Leadership / 10>. If he already has this ability on his card, then its range is increased by 10 cm.
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The following Solo is from The Jadharis Clones capacity card.
Solo / Messenger (5 A.P.): This capacity can be given to any Jadharis clone bound to Shamir. He gets <Assassin>.