Assassin
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(Passive)
When an Assassin charges during the activation phase, the first Damage roll he causes in the first combat he is involved in is resolved by rolling 3D6. The player controlling the Assassin then keeps the two results of his choice to determine the roll’s consequences using the Wound Table.
This bonus is acquired even if the fighter is separated from the target of his charge after fray splitting and even if he hasn’t inflicted a charge penalty.