Stuff

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Stuff

A mercenary must always be prepared. Whenever he can, he carries all the equipment he needs for his mission. And when one is an almost three meter tall ogre, weighing more than 300 kilos, then one can carry quite a lot. This heap of more or less useful objects is called "stuff" by the soldiers.


The use of this card is to be announced before every Tactical Roll for every fighter carrying Stuff. This is only possible if the fighter is free of all opponents. The player then rolls 1d6 and refers to the table below. The ogre acquires the indicated ability or equipment until the end of the round.


Rackham d6 1.png (1): <Dreadful>

Rackham d6 2.png (2) to Rackham d6 5.png (5): <Authority>

Rackham d6 6.png (6): Sacred Armor


Rag'Narok: Only one die is to be rolled for each Unit with one or several Mercenary Ogres. The result applies to all of the Unit's mercenary ogres.

Only mercenary ogres can be given Stuff, even if they don't have Character status. There can be several copies of this artifact in the same army.


Cost: 7 AP

Notes

Stuff was released after the release of the Mercenary Ogre in Cry Havoc volume 8.