Difference between revisions of "Aberration Prime - Heads"

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'''Simple Head''': Survival Instinct
'''Simple Head''': '''[[Survival Instinct|<Survival Instinct>]]'''


'''Gaping Jaw''': Master Strike / 0
'''Gaping Jaw''': '''[[Master-Strike / X|<Master-Strike / 0>]]'''


'''Argus Module''': Consciousness
'''Argus Module''': '''[[Consciousness|<Consciousness>]]'''


'''Profiled Head''': MOV +2.5
'''Profiled Head''': MOV +2.5

Latest revision as of 17:20, 9 January 2026


Aberration Prime Heads

Athan Zakhil was escorting the necromancer Rhea of Brisis through the underground passages of the city of Tenseth. They both stopped in front of a tank bigger than the others, protected by a thick pane of armored glass.

"What impressive creature," said Rhea, "is it what we call an aberration?"

"An aberration prime, sir, the result of our research on Hybrid technology."

"I see a spark of soul inside this Construct! A soul darkened by a veil of fury. How is it possible?"

"The soul which the gods refused it was given to him by Arh-Tolth."


The miniature must be assembled with one of the four given heads. Each confers the aberration prime a different game effect. The effect is considered as registered on the reference profile.


Simple Head: <Survival Instinct>

Gaping Jaw: <Master-Strike / 0>

Argus Module: <Consciousness>

Profiled Head: MOV +2.5