Difference between revisions of "The Goblin Clans"

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[[Category:Goblins of No-Dan-Kar]]
[[Category:Goblins of No-Dan-Kar]]
[[Category:Thematic Army Packs]]
[[Category:Cover Cards]]


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<div style="float: right">
<tabs name="The Goblin Clans">
<tabs name="The Goblin Clans">
<tab name="Cover">[[File:Card goblin thegoblinclanscover.jpg|thumb|The Goblin Clans cover]]</tab>
<tab name="Cover">[[File:Card goblin thegoblinclanscover.jpg|thumb|The Goblin Clans cover]]</tab>
<tab name="Explanatory Front">[[File:Card goblin thegoblinclansfront.jpg|thumb|The Goblin Clans explanatory front]]</tab>
<tab name="The Goblin Clans">[[File:Card goblin thegoblinclansfront.jpg|thumb|The Goblin Clans]]</tab>
<tab name="Explanatory Back">[[File:Card goblin thegoblinclansback.jpg|thumb|The Goblin Clans explanatory back]]</tab>
<tab name="The Goblin Clans">[[File:Card goblin thegoblinclansback.jpg|thumb|The Goblin Clans (Back)]]</tab>
</tabs>
</tabs>
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''Totally turned to technological innovation, this clan, which gathers the owners of land near Bran-Ô-Kor, has specialized itself in ranged combat. Filled with sharpshooters, gas-blowers and others of the sort, it is often used as support for the other clans and is in a strong position to sell its services at a high price. The whole clan is totally and utterly devoted to its chief, Golborak.''
Each clan is designated by a card that bears its name. A goblin can be bound to only one clan at a time. The clan's name is added to his Rank and is inscribed on his card.


'''Kinglet''': Golborak
In ''Confrontation'' only one clan can be chosen and all goblins in the army must be bound to it.


'''Clan / Eye of Rat (2 AP)''': Any fighter of the Black Rats with AIM and a range weapon on his card benefits from +1 on the result of his Aim tests. The ranges of his range weapon printed on his card are increased by 5 cm each. War machine servants only benefits from the bonus in AIM.
A goblin Character can be bound to any clan if none is mentioned in his Rank. If one is mentioned, then he can still be bound to a different one, which replaces the one printed on his card. In this case he changes name and becomes a different Character who doesn't benefit from the original Character's exclusive advantages (reserved artifacts, "Blood Brother" and "personal Enemy" abilities). A non-Character goblin fighter whose rank mentions a clan cannot be deployed in an army coming from a different clan. Unless noted otherwise, a goblin army that isn't' bound to a clan can use any of the profiles included in this supplement.


'''Solo / Naphtha Arsenal (5 AP)''': This capacity can be given to any fighter of the Black Rats of "Special" or "Elite" rank and of Small Size. He acquires the following equipment: "Carburetor" and "Naphtha Arsenal / STR." This change is considered to be printed on his card.
'''Kinglet''': The chief of the clan


'''Solo / Desperado (3 AP)''': This capacity can be given to any fighter of the Black Rats. He acquires Instinctive Firing.
'''Clan / X (Y)''': The cost in A.P. indicated by Y of each clan capacity is to be added to the cost of each goblin fighter in the army who is bound to the indicated clan.
 
The attribution of such a capacity is free for the clan's Kinglet. It is also free for fighters bound to the clan and whose Rank, as printed on their reference cards before being bound, includes the name of the concerned clan.
 
'''Solo / X (Y)''': These capacities are option and can be attributed to certain types of fighters. In this case the cost in A.P. indicated by Y is added to theirs. A fighter can have several different "Solo / X" capacities (unless mentioned otherwise).
 
 
A clan's capacities are exclusive to it.
 
 
Fighters keep their Clan capacities when they return thanks to Reinforcement, yet they lose their Solo capacities.
{| class="wikitable mw-collapsible"
|+
!The Goblin Clans
|-
|[[Clan: The Black Rats|The Black Rats]]
|-
| [[Clan: The Burrowers|The Burrowers]]
|-
|[[Clan: The Chimes of Bronze|The Chimes of Bronze]]
|-
|[[Clan: The Damned Swamp|The Damned Swamp]]
|-
|[[Clan: The Goblin Pirates#Front|The Goblin Pirates]]
|-
|[[Clan: The Helldivers|The Helldivers]]
|-
|[[Clan: The Mound of Dirt|The Mound of Dirt]]
|-
|[[Clan: The Thundering Bells#Front|The Thundering Bells]]
|-
|[[Clan: The X Clan|The X Clan]]
|-
|[[Clan: Ûraken Clan|Ûraken Clan]]
|-
|[[Clan: Yakûsa Clan|Yakûsa Clan]]
|}

Latest revision as of 15:28, 24 April 2023


The Goblin Clans cover
The Goblin Clans
The Goblin Clans (Back)

Each clan is designated by a card that bears its name. A goblin can be bound to only one clan at a time. The clan's name is added to his Rank and is inscribed on his card.

In Confrontation only one clan can be chosen and all goblins in the army must be bound to it.

A goblin Character can be bound to any clan if none is mentioned in his Rank. If one is mentioned, then he can still be bound to a different one, which replaces the one printed on his card. In this case he changes name and becomes a different Character who doesn't benefit from the original Character's exclusive advantages (reserved artifacts, "Blood Brother" and "personal Enemy" abilities). A non-Character goblin fighter whose rank mentions a clan cannot be deployed in an army coming from a different clan. Unless noted otherwise, a goblin army that isn't' bound to a clan can use any of the profiles included in this supplement.

Kinglet: The chief of the clan

Clan / X (Y): The cost in A.P. indicated by Y of each clan capacity is to be added to the cost of each goblin fighter in the army who is bound to the indicated clan.

The attribution of such a capacity is free for the clan's Kinglet. It is also free for fighters bound to the clan and whose Rank, as printed on their reference cards before being bound, includes the name of the concerned clan.

Solo / X (Y): These capacities are option and can be attributed to certain types of fighters. In this case the cost in A.P. indicated by Y is added to theirs. A fighter can have several different "Solo / X" capacities (unless mentioned otherwise).


A clan's capacities are exclusive to it.


Fighters keep their Clan capacities when they return thanks to Reinforcement, yet they lose their Solo capacities.

The Goblin Clans
The Black Rats
The Burrowers
The Chimes of Bronze
The Damned Swamp
The Goblin Pirates
The Helldivers
The Mound of Dirt
The Thundering Bells
The X Clan
Ûraken Clan
Yakûsa Clan