2,301
edits
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|Akkyshan Creature | |Akkyshan Creature | ||
| | | | ||
|Immunity/Toxic. Leap. '' | |Immunity/Toxic. Leap. ''Beater''. | ||
|- | |- | ||
|[[Reaper Witch]] | |[[Reaper Witch]] | ||
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!Capacities | !Capacities | ||
!Description | !Description | ||
|- | |||
|Beater | |||
|If an enemy fighter fails his fear test, he is forced to flee regardless of any abilities that indicate otherwise. | |||
The direction of fleeing is chosen by the Demonic dog. | |||
|- | |||
|Canine protection | |||
|Def+1 (maximum : 3) per Demonic dog within 10 cm. | |||
|- | |- | ||
|Circle of influence/X | |Circle of influence/X | ||
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"Sacrifice" can only be used if the friendly fighter's Strategic Value is strictly lower than the target's on the Wound roll. | "Sacrifice" can only be used if the friendly fighter's Strategic Value is strictly lower than the target's on the Wound roll. | ||
|- | |||
|Suffering of slaves | |||
|Once per turn, during the strategic or combat phase, if a Slave is within shooting range, it can be targeted (maximum = 3 Slaves). | |||
The targeted friendly or captured slave gets a light wound against 1 healed wound level for the one who has this ability and his Ini is increased by +1 until the end of the turn. | |||
The same fighter can be targeted multiple times even if it kills him. | |||
This ability cannot be used by the same miniature if it has already used the skill Cure/X during the same turn. | |||
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|Suicide explosion | |Suicide explosion | ||
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After this, when a miniature that is not a spider (friendly or enemy) comes within 4cm of one of these markers, it is flipped over: | After this, when a miniature that is not a spider (friendly or enemy) comes within 4cm of one of these markers, it is flipped over: | ||
- If it is a Hole, the miniature gets its Mov/2 until the end of the turn. | - If it is a Hole, the miniature gets its Mov/2 until the end of the turn. | ||
- If it is a Web, the miniature gets its Mov=0 until another miniature stays in contact with it for 1 turn. | - If it is a Web, the miniature gets its Mov=0 until another miniature stays in contact with it for 1 turn. | ||
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