Difference between revisions of "Diffraction"
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[[Category:Elemental-Light]] | [[Category:Elemental-Light]] | ||
'' | ''It can sometimes happen for the Magician to have to risk their well-being in the heart of a fray. Those who have prepared for this eventuality then call upon the vengeful glare of Light to protect them. They become haloed in a luminescent aura which masks the contours of their silhouette. It then becomes very difficult for their opponents to land accurate blows…'' | ||
'''3 Light''' [[File:managem_light.png|20px]] | '''3 Light''' [[File:managem_light.png|20px]] | ||
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'''Path''': Elemental | '''Path''': Elemental | ||
'''Range''': | '''Range''': None | ||
'''Difficulty''': 9 | '''Difficulty''': 9 | ||
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Cast just before the Initiative roll during the Hand-to-Hand Combat phase, this spell protects the Magician by deceiving his opponents. Roll a D6 before each | Cast just before the Initiative roll during the Hand-to-Hand Combat phase, this spell protects the Magician by deceiving his opponents. Roll a D6 before each Wound Roll made against the Magician: on a result of 5 or more, the Wound Roll is cancelled. | ||
Diffraction has no effect on Magicians who master Light and Elemental Beings related to this Element. | Diffraction has no effect on Magicians who master Light and Elemental Beings related to this Element. |
Latest revision as of 21:32, 22 November 2022
It can sometimes happen for the Magician to have to risk their well-being in the heart of a fray. Those who have prepared for this eventuality then call upon the vengeful glare of Light to protect them. They become haloed in a luminescent aura which masks the contours of their silhouette. It then becomes very difficult for their opponents to land accurate blows…
Path: Elemental
Range: None
Difficulty: 9
Duration: Until end of round
Area of Effect: The Magician
Frequency: 1
Intensity: 4
A.P.: 11
Cast just before the Initiative roll during the Hand-to-Hand Combat phase, this spell protects the Magician by deceiving his opponents. Roll a D6 before each Wound Roll made against the Magician: on a result of 5 or more, the Wound Roll is cancelled.
Diffraction has no effect on Magicians who master Light and Elemental Beings related to this Element.