Diffraction
It can sometimes happen for the Magician to have to risk their well-being in the heart of a fray. Those who have prepared for this eventuality then call upon the vengeful glare of Light to protect them. They become haloed in a luminescent aura which masks the contours of their silhouette. It then becomes very difficult for their opponents to land accurate blows…
Path: Elemental
Range: None
Difficulty: 9
Duration: Until end of round
Area of Effect: The Magician
Frequency: 1
Intensity: 4
A.P.: 11
Cast just before the Initiative roll during the Hand-to-Hand Combat phase, this spell protects the Magician by deceiving his opponents. Roll a D6 before each Wound Roll made against the Magician: on a result of 5 or more, the Wound Roll is cancelled.
Diffraction has no effect on Magicians who master Light and Elemental Beings related to this Element.