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Cast just before the Initiative roll during the Hand-to-Hand Combat phase, this spell protects the Magician by deceiving his opponents. Roll a D6 before each | Cast just before the Initiative roll during the Hand-to-Hand Combat phase, this spell protects the Magician by deceiving his opponents. Roll a D6 before each Magician's Wound Rolls: on a result of 5 or more, the Wound Roll is cancelled. | ||
Diffraction has no effect on Magicians who master Light and Elemental Beings related to this Element. | Diffraction has no effect on Magicians who master Light and Elemental Beings related to this Element. |