The Cloak of Crawling
The Cloak of Crawling 1
Sasia Samaris's terrifying Cloak of Crawling hides many secrets. Created after many years of experimenting with the genetic inheritance of the desert's most ferocious animals, this macabre cloak is a living being, able to share and express the emotions felt by its dangerous bearer. This unique being is gifted with a highly evolved instinct that is completely devoted to protecting its mistress. When Sasia Samaris goes to battle, the Cloak of Crawling bloats in a menacing way and enters into symbiosis with the Alchemist. This carnal blooming has earned Sasia Samaris her nickname of Rose of the Sands...
The Cloak has its own form of locomotion. Once deployed it allows Sasia Samaris to ignore Encumbered ground. This autonomy also allows her to move as she likes when in Trance.
The Cloak of Crawling is a unique being that will not let itself be tamed by any other than the Rose of the Sands. It is not counted in the number of artifacts that Sasia Samaris may carry.
The Cloak of Crawling 2
Created after many years of experimenting, Sasia Samaris's terrifying cloak is a living being, able to share and express the emotions felt by its dangerous bearer. This unique being is gifted with a highly evolved instinct and is completely devoted to protecting its mistress. When Sasia Samaris goes to battle, the Cloak of Crawling bloats in a menacing way and enters into symbiosis with the alchemist. This carnal blooming has earned Sasia Samaris the nickname of Rose of the Desert.
The cloak has its own form of locomotion that allows Sasia Samaris to ignore encumbered ground. This autonomy also allows her to move as she likes when in trance (even to run).
The Cloak of Crawling is a unique being that will not let itself be tamed by any other than the Rose of the Desert. It is not counted in the number of artifacts that Sasia Samaris may carry and does not allow her to cast a spell after having run.
When Sasia Samaris is deployed with the Cloak of Crawling her equipment becomes "Cloak of Crawling. Dorsal blades / 4 additional Attacks (STR 7) in Hand-to-Hand combat".
In Rag'Narok she gets 2 additional attacks (and not 4). The rules concerning the dorsal blades are explained on the back of this card.
Dorsal Blades
In order to benefit from a sustained defense in Confrontation, one can refrain from using the dorsal blades in combat. This choice must be announced before the Initiative Roll that precedes the resolution of a Hand-to-Hand Combat. By default, a fighter always uses them.
The combat dice given by the blades can only be placed in attack. They can be used even if the fighter failed a Disengagement test or has counter-fired. They are influenced by game effects that modify the results of the wearer's combat dice (Wound or charging penalties, Mutagenic Points in ATT, etc.) or the way they are rolled (<War Fury> in Rag'Narok for example). However, their number cannot be modified (such as by Armor of Allmoon).
The Wounds inflicted by dorsal blades benefit from their Strength (which cannot be modified by using Mutagenic Points!).
If the fighter equipped with dorsal blades makes a master strike, then the additional attacks are lost. In this case the greater Strength between that of the blades and that of their wearer is used to determine that of the master strike.
The additional attack dice are lost if the fighter cannot place dice in attack (for example due to the "Flash" effect of the Celestial Robes).