For each of his fighters endowed with War Fury involved in the same combat, the player must decide if he is using this ability or not before the Initiative test is made. If opponents endowed with this ability are involved in the same combat, then the loser of the Tactical roll is the first one to announce which of his fighters are using War Fury.
A fighter who throws himself into this state of fury benefits from an additional die in hand-to-hand combat, but all his dice are automatically placed in attack. If a fighter uses this ability, then its effects apply until the end of the round, even if the fighter takes part in a different fray after a pursuit movement.
A fighter who is forced to place all or some of his combat dice in defense cannot use War fury.