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|Egg laying | |Egg laying | ||
|Once per turn, provided she doesn't make any moves, a Queen can lay X number of eggs, each containing 1 Spider at 5cm, which can be activated 1 turn after the laying, when they hatch. | |Once per turn, provided she doesn't make any moves, a Queen can lay X number of eggs, each containing 1 Spider at 5cm, which can be activated 1 turn after the laying, when they hatch. | ||
This capacity can only be used if it was not used the previous turn. | This capacity can only be used if it was not used the previous turn. | ||
Put an Egg marker. If the egg is wounded before it hatches, remove it from the game and replace it with a Meat marker. | Put an Egg marker. If the egg is wounded before it hatches, remove it from the game and replace it with a Meat marker. | ||
1 Meat Marker can be used by a Spider, Arachnite or Queen type fighter in order to be healed of 1 Wound, the marker used in this way is removed from play. | 1 Meat Marker can be used by a Spider, Arachnite or Queen type fighter in order to be healed of 1 Wound, the marker used in this way is removed from play. | ||
Type of spider that hatches from 1 egg, roll 1d6: 1/2 = Baby bomb, 3/4 = Spider vitamin, 5/6 = Spider suicide. | Type of spider that hatches from 1 egg, roll 1d6: 1/2 = Baby bomb, 3/4 = Spider vitamin, 5/6 = Spider suicide. | ||
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