Difference between revisions of "New Akkyshan profiles"

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{| class="wikitable"
{| class="wikitable"
|+Special Abilities
|+Special Capacities
!Ability
!Capacities
!Description
!Description
|-
|Quick reloading
|A fighter with this ability can decide to take an extra shot during his activation. In order to use this ability, the fighter must not perform any actions other than shooting during his activation. When using this ability, the fighter loses -1 in Fire.
The shots are resolved in their entirety (choice of target, shooting test, wounding roll), one after the other, and can be directed at different targets.
Only one additional shot per fighter is allowed during the same activation thanks to this ability, but it can be combined with any other effect (equipment, spell, miracle, ability, etc...) allowing the fighter to make additional shots.
This ability does not work when the fighter who has it acts as a substitute for a war machine and that his TIR is used for a shot of the machine.
|-
|Aiming
|A fighter with this ability benefits from the bonus of Still Shot (see XIII-A-8, page 69) even if he moves during the turn (before or after the shot).
|-
|-
|Natal explosion
|Natal explosion

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