Bull's-Eye
(Active)
Fighters with this ability can decide to use it once per round before making an Aim test. To be able to use Bull’s-eye, the fighter must carry out no other action but firing during his activation, not even a reorientation.
If the Aim test is successfully passed, then the difference between the test’s difficulty and its final result is added to the ensuing Damage roll’s STR. This ability does not apply to shots made as a servant or substitute of a war machine.
Example: A marksman with an AIM of 3 and this ability fires at an opponent located within short range (difficulty 4). He gets a 5 on his Aim test. The test’s final result is therefore 8. The Damage roll’s STR is increased by 4 points: 8 (the final result) – 4 (the difficulty).
The same fighter cannot use this ability and the <Rapid Reloading> special capacity during the same activation phase.