Difference between revisions of "Waking of Horrors"

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By casting this spell onto one of his tentacles, Mahal may choose its effects according to the number of Gems of Water invested in addition to those used for the Incantation or to improve the Mastery of the spell.
By casting this spell onto one of his tentacles, Mahal may choose its effects according to the number of Gems of Water invested in addition to those used for the Incantation or to improve the Mastery of the spell.


* '''1 Gem''': Mahal may select a figurine in base-to-base contact with him. It suffers a -1 penalty in INI, ATT and DEF.
* '''1''' [[File:managem_water.png|20px]] '''Gem''': Mahal may select a figurine in base-to-base contact with him. It suffers a -1 penalty in INI, ATT and DEF.
* '''2 Gems''': Mahal has one additional combat die.
* '''2''' [[File:managem_water.png|20px]] '''Gems''': Mahal has one additional combat die.
* '''3 Gems''': Mahal may select a figurine in base-to-base contact with him. It loses one die in Hand-to-Hand Combat. This effect cannot be used against fighters who Strength is greater or equal to 8.
* '''3''' [[File:managem_water.png|20px]] '''Gems''': Mahal may select a figurine in base-to-base contact with him. It loses one die in Hand-to-Hand Combat. This effect cannot be used against fighters who Strength is greater or equal to 8.




Mahal has three tentacles. During the same round he may attempt to cast this spell onto each one of them, but he may only make one attempt per tentacle. If more than one tentacle are enchanted, the effects are cumulative and can lower an adversary's characteristic to under 0. Mahal can use his tentacles against various adversaries or cumulate their effects a single one. The penalties' targets must be chosen at the beginning of the Combat phase right after the separation of frays. The penalties caused apply only as long as Mahal remains in contact with the victim.
Mahal has three tentacles. During the same round he may attempt to cast this spell onto each one of them, but he may only make one attempt per tentacle. If more than one tentacle are enchanted, the effects are cumulative and can lower an adversary's characteristic to under 0. Mahal can use his tentacles against various adversaries or cumulate their effects a single one. The penalties' targets must be chosen at the beginning of the Combat phase right after the separation of frays. The penalties caused apply only as long as Mahal remains in contact with the victim.

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