Difference between revisions of "Waking of Horrors"

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''"Sometimes I remember... the immense halls, the strange glow of the hysneh. The rubble of the forges... the blast, the steam and the cries of metal... yes, often I remember. The faces that we now hate leave a strange imprint on my mind... Sadness... But my host doesn't like these strange thoughts. No, no regrets! The think moves about and claws at my soul to push me towards anger. The faces twist in pain... my pain! I will make them pay for this! The think likes my hatred, it moves about more and more. It wants more strength, more power... It also remembers. Rage and fury! It wants to rip my flesh to make place for its own. More pain... more anger. Lots of blood for less suffering. Yet the thing wants more... devour the Darkness. I must feed it... I don't have a choice."''
''- Mahal the Enchanter''
'''1 Darkness''' [[File:managem_darkness.png|20px]] & '''1 Water''' [[File:managem_water.png|20px]]
'''Path''': Reserved to [[Mahal the Enchanter]]
'''Range''': Special
'''Difficulty''': 10
'''Duration''': Until end of round
'''Area of Effect''': Personal
'''Frequency''': Special
'''Intensity''': 0
'''A.P.''': 15
By casting this spell onto one of his tentacles, Mahal may choose its effects according to the number of Gems of Water [[File:managem_water.png|20px]] invested in addition to those used for the Incantation or to improve the Mastery of the spell.
* '''1''' [[File:managem_water.png|20px]] '''Gem''': Mahal may select a figurine in base-to-base contact with him. It suffers a -1 penalty in INI, ATT and DEF.
* '''2''' [[File:managem_water.png|20px]] '''Gems''': Mahal has one additional combat die.
* '''3''' [[File:managem_water.png|20px]] '''Gems''': Mahal may select a figurine in base-to-base contact with him. It loses one die in Hand-to-Hand Combat. This effect cannot be used against fighters who Strength is greater or equal to 8.
Mahal has three tentacles. During the same round he may attempt to cast this spell onto each one of them, but he may only make one attempt per tentacle. If more than one tentacle are enchanted, the effects are cumulative and can lower an adversary's characteristic to under 0. Mahal can use his tentacles against various adversaries or cumulate their effects a single one. The penalties' targets must be chosen at the beginning of the Combat phase right after the separation of frays. The penalties caused apply only as long as Mahal remains in contact with the victim.

Latest revision as of 14:15, 6 January 2023


"Sometimes I remember... the immense halls, the strange glow of the hysneh. The rubble of the forges... the blast, the steam and the cries of metal... yes, often I remember. The faces that we now hate leave a strange imprint on my mind... Sadness... But my host doesn't like these strange thoughts. No, no regrets! The think moves about and claws at my soul to push me towards anger. The faces twist in pain... my pain! I will make them pay for this! The think likes my hatred, it moves about more and more. It wants more strength, more power... It also remembers. Rage and fury! It wants to rip my flesh to make place for its own. More pain... more anger. Lots of blood for less suffering. Yet the thing wants more... devour the Darkness. I must feed it... I don't have a choice."

Waking of Horrors
Waking of Horrors (back)

- Mahal the Enchanter


1 Darkness Managem darkness.png & 1 Water Managem water.png

Path: Reserved to Mahal the Enchanter

Range: Special

Difficulty: 10

Duration: Until end of round

Area of Effect: Personal

Frequency: Special

Intensity: 0

A.P.: 15


By casting this spell onto one of his tentacles, Mahal may choose its effects according to the number of Gems of Water Managem water.png invested in addition to those used for the Incantation or to improve the Mastery of the spell.

  • 1 Managem water.png Gem: Mahal may select a figurine in base-to-base contact with him. It suffers a -1 penalty in INI, ATT and DEF.
  • 2 Managem water.png Gems: Mahal has one additional combat die.
  • 3 Managem water.png Gems: Mahal may select a figurine in base-to-base contact with him. It loses one die in Hand-to-Hand Combat. This effect cannot be used against fighters who Strength is greater or equal to 8.


Mahal has three tentacles. During the same round he may attempt to cast this spell onto each one of them, but he may only make one attempt per tentacle. If more than one tentacle are enchanted, the effects are cumulative and can lower an adversary's characteristic to under 0. Mahal can use his tentacles against various adversaries or cumulate their effects a single one. The penalties' targets must be chosen at the beginning of the Combat phase right after the separation of frays. The penalties caused apply only as long as Mahal remains in contact with the victim.