Difference between revisions of "The Cloak of Crawling"

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<tab name="Cloak 1">[[File:card_dirz_thecloakofcrawling.jpg|thumb|The Cloak of Crawling 1]]</tab>
<tab name="Cloak 1">[[File:card_dirz_thecloakofcrawling.jpg|thumb|The Cloak of Crawling 1]]</tab>
<tab name="Cloak 2">[[File:card_dirz_thecloakofcrawling2.jpg|thumb|The Cloak of Crawling 2]]</tab>
<tab name="Cloak 2">[[File:card_dirz_thecloakofcrawling2.jpg|thumb|The Cloak of Crawling 2]]</tab>
<tab name="Cloak 2">[[File:card_dirz_thecloakofcrawling2back.jpg|thumb|The Cloak of Crawling 2 (back)]]</tab>
<tab name="Cloak 2">[[File:card_dirz_dorsalblades.png|thumb|The Cloak of Crawling 2 (back)]]</tab>
</tabs>
</tabs>
</div>
</div>
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The Cloak of Crawling is a unique being that will not let itself be tamed by any other than the Rose of the Desert. It is not counted in the number of artifacts that Sasia Samaris may carry and does not allow her to cast a spell after having run.
The Cloak of Crawling is a unique being that will not let itself be tamed by any other than the Rose of the Desert. It is not counted in the number of artifacts that Sasia Samaris may carry and does not allow her to cast a spell after having run.


When Sasia Samaris is deployed with the Cloak of Crawling her equipment becomes "Cloak of Crawling. Dorsal blades / 4 additional Attacks (STR 7) in Hand-to-Hand combat.
When Sasia Samaris is deployed with the Cloak of Crawling her equipment becomes "Cloak of Crawling. Dorsal blades / 4 additional Attacks (STR 7) in Hand-to-Hand combat".


In ''Rag'Narok'' she gets 2 additional attack (and not 4). The rules concerning the dorsal blades are explained on the back of this card.
In ''Rag'Narok'' she gets 2 additional attacks (and not 4). The rules concerning the dorsal blades are explained on the back of this card.
 
=== Dorsal Blades ===
In order to benefit from a sustained defense in Confrontation, one can refrain from using the dorsal blades in combat. This choice must be announced before the Initiative Roll that precedes the resolution of a Hand-to-Hand Combat. By default, a fighter always uses them.
 
The combat dice given by the blades can only be placed in attack. They can be used even if the fighter failed a Disengagement test or has counter-fired. They are influenced by game effects that modify the results of the wearer's combat dice (Wound or charging penalties, Mutagenic Points in ATT, etc.) or the way they are rolled ('''[[War Fury|<War Fury>]]''' in ''Rag'Narok'' for example). However, their number cannot be modified (such as by [[The Armor of Allmoon|Armor of Allmoon]]).
 
The Wounds inflicted by dorsal blades benefit from their Strength (which cannot be modified by using Mutagenic Points!).
 
If the fighter equipped with dorsal blades makes a master strike, then the additional attacks are lost. In this case the greater Strength between that of the blades and that of their wearer is used to determine that of the master strike.
 
The additional attack dice are lost if the fighter cannot place dice in attack (for example due to the "Flash" effect of the [[The Celestial Robes|Celestial Robes]]).
[[Category:Dorsal Blades]]
[[Category:Scanned Cards]]

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