Difference between revisions of "Solar Power"

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[[File:Card cynwall solarpower.jpg|thumb|Solar Power]]
[[File:Card cynwall solarpower.jpg|thumb|Solar Power]]
''Light doesn't blind; it guides. It is justice as well as just.''
'''3''' [[File:managem_light.png|20px]]
'''Path''': Solaris
'''Range''': 15 cm
'''Difficulty''': 8
'''Duration''': Until end of round
'''Area of Effect''': One friendly Cynwäll
'''Frequency''': 1
'''Intensity''': 3
'''A.P.''': 15
Solar Power affects the Damage Rolls that its target inflicts using hand-to-hand combat attacks or shots (except artillery). Its effect varies depending on the game.
''Confrontation'': The higher result on the dice indicates the column to be read for the Wound's location. The lower result on the dice is added to teh STR (- the victim's RES) to determine the severity of the inflicted Wound.
''Rag'Narok'': Results of 5 can be re-rolled. A 1 gotten on this re-roll is not a failure and is added to the previous result.

Revision as of 19:24, 4 June 2022


Solar Power

Light doesn't blind; it guides. It is justice as well as just.


3 Managem light.png

Path: Solaris

Range: 15 cm

Difficulty: 8

Duration: Until end of round

Area of Effect: One friendly Cynwäll

Frequency: 1

Intensity: 3

A.P.: 15


Solar Power affects the Damage Rolls that its target inflicts using hand-to-hand combat attacks or shots (except artillery). Its effect varies depending on the game.

Confrontation: The higher result on the dice indicates the column to be read for the Wound's location. The lower result on the dice is added to teh STR (- the victim's RES) to determine the severity of the inflicted Wound.

Rag'Narok: Results of 5 can be re-rolled. A 1 gotten on this re-roll is not a failure and is added to the previous result.