Rag'Narok

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For the privelidged few, Rackham designed a game in Jean Bey's grand vision, Rag'Narok. Made to rival other large wargames at the time such as Warhammer, Rag'Narok took the Skirmish game that was Confrontation and immensely increased its scale. Instead of individual figures, this allowed entire units without limit in size to be moved across the battlefield, and the use of powerful magics: Rituals & Communions. Each army would heavily rely on their main leader, their Command in Chief. This reliance would define their capabilities to act in battle, defined by their discipline and number of orders.

Due to a poor translation and lay out of the English Rag'Narok Rulebook, few ever had the chance to experience the game outside of Europe. For those interested in giving the game a try regardless, a rules summary can be found in the Game Aids & Resourcespage.

Having been before the change over to Confrontation 3, all Confrontation 2 Spells & Miracles are allowed.


Rag'Narok Box set contents:

Rag'Narok Rulebook

Aarklash Universe Book

File:Rag'Narok Guide Sheet.pdf

Ritual Cards

Communion Cards

Tactics Cards

Punchout Token Sheets


Here is a Rough Translation of the last known FAQ: File:RagNarok FAQ EN.pdf

Cry Havoc

Battle Report: The Oasis of Blood (Orcs vs Dirz) - (CH1)

Battle Report: The Battle of the Pillar (Lions vs Mid-Nor) - (CH2)

Battle Report: The Tears of Yllia (Wolfen vs Griffin) - (CH4)

Battle Report: The Gorge of the Dragon (Cynwall/Griffin/Lion vs Acheron) - (CH6)

Battle Report: The Temple of the 4 Winds (Goblins vs Tir-Na-Bor) - (CH7)

Lore: The Rag'Narok (CH14)

Lore: The Dance of the Scorpion(CH15)

Lore: The Heart of Darkness (CH17)

Lore: The Embrace of Darkness (CH18?)

At the Cradle of Titans (CH8)

Rag'Narok 2 Introduction and New Abilities (CH13)

Painting: Rackham Paints (CH7)

Painting: Techniques (CH9)