Difference between revisions of "Rag'Narok"

Jump to navigation Jump to search
837 bytes added ,  11 months ago
m
no edit summary
m
m
Line 1: Line 1:
For the privelidged few, Rackham designed a game in Jean Bey's grand vision, Rag'Narok. Made to rival other large wargames at the time such as Warhammer, Rag'Narok took the Skirmish game that was Confrontation and immensely increased its scale. Instead of individual figures, this allowed entire units without limit in size to be moved across the battlefield, and the use of powerful magics: [[Rituals]] & [[Communions]]. Each army would heavily rely on their main leader, their Command in Chief. This reliance would define their capabilities to act in battle, defined by their discipline and number of orders.  
For the privelidged few, Rackham designed a game in Jean Bey's grand vision, Rag'Narok. Made to rival other large wargames at the time such as Warhammer, Rag'Narok took the Skirmish game that was Confrontation and immensely increased its scale. Instead of individual figures, this allowed entire units without limit in size to be moved across the battlefield, and the use of powerful magics: [[Rituals]] & [[Communions]]. This would allow the use of much spendier troops to appear such as Titans and Living Legends. Each army would heavily rely on their main leader, their Command in Chief. This reliance would define their capacy to act in battle, limited by their discipline and number of orders. Additional means were created to balance this system such as being able to promote any figure into a leader at the cost of 10AP to guaranteed an order for their Unit each round. Then there are the Luminous and Dark Strangleholds, which give the Cynwall Mages and Undead Necromancers a close connection for controlling their Constructs or Living-Dead Units.  


Due to a poor translation and lay out of the English Rag'Narok Rulebook, few ever had the chance to experience the game outside of Europe. For those interested in giving the game a try regardless, a rules summary can be found in the [https://confrontation.wiki/index.php/Game_Aids_&_Resources Game Aids & Resources]page.
Due to a poor translation and lay out of the English Rag'Narok Rulebook, few ever had the chance to experience the game outside of Europe. For those interested in giving the game a try regardless, a rules summary can be found in the [https://confrontation.wiki/index.php/Game_Aids_&_Resources Game Aids & Resources]page.
Line 24: Line 24:


Here is a Rough Translation of the last known FAQ: [[:File:RagNarok FAQ EN.pdf|File:RagNarok FAQ EN.pdf]]
Here is a Rough Translation of the last known FAQ: [[:File:RagNarok FAQ EN.pdf|File:RagNarok FAQ EN.pdf]]
=== The Different Versions ===
The original French Rag'Narok is referred to as Version 1.0.
The updated English Version is 1.5, which also includes the "New Abilities" from Cry Havoc #?
Later, a general rules rehash was introduced as Rag'Narok 2 in Cry Havoc 13, which had little time to get off the ground before Rackhams eventual collapse and the [[Confrontation: Age of Rag'Narok|Age of Rag'Narok]] Era.


==  Cry Havoc ==
==  Cry Havoc ==
Line 46: Line 53:
At the Cradle of Titans (CH8)
At the Cradle of Titans (CH8)


Rag'Narok 2 Introduction and New Abilities (CH13)
Rag'Narok 2 Introduction (CH13)


Painting: Rackham Paints (CH7)
Painting: Rackham Paints (CH7)


Painting: Techniques (CH9)
Painting: Techniques (CH9)
2,468

edits

Navigation menu