Difference between revisions of "Laboratory: Noctis Project"

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'''Master''': [[Salias Yesod]]
'''Master''': [[Salias Yesod]]


'''Laboratory / Improvised Mutagen (1 AP)''': Use of this capacity is to be announced right after a Mutagenic Roll made for a fighter/Unit bound to the Noctis Project. The roll is cancelled and must be made again. The new result is reduced by 1 point. It must be kept and cannot be rolled again.  
'''Laboratory / Improvised Mutagen (1 A.P.)''': Use of this capacity is to be announced right after a Mutagenic Roll made for a fighter/Unit bound to the Noctis Project. The roll is cancelled and must be made again. The new result is reduced by 1 point. It must be kept and cannot be rolled again.  


In return, the selected fighters acquire [[Ephemeral / X|'''<Ephemeral / X>''']] until the end of the round. The value bound to this ability depends on the natural result of the Mutagenic die that was rolled again.  
In return, the selected fighters acquire [[Ephemeral / X|'''<Ephemeral / X>''']] until the end of the round. The value bound to this ability depends on the natural result of the Mutagenic die that was rolled again.  
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[[File:rackham_d6_4.png|20px]] '''(4)''' '''-''' [[File:rackham_d6_6.png|20px]] '''(6)''': <Ephemeral / 6>  
[[File:rackham_d6_4.png|20px]] '''(4)''' '''-''' [[File:rackham_d6_6.png|20px]] '''(6)''': <Ephemeral / 6>  


'''Solo / Gene-Technician (2 AP)''': This capacity can be given to any Scorpion fighter bound to the Noctis Project. If he manages to eliminate an opponent whose total value in A.P. is of 50 or more with an attack in Hand-to-Hand Combat or a Shot, then his camp can keep one additional card in reserve (''Confrontation'') or is considered to have one Unit less when determining the number of refusals it has the right to (''Rag'Narok'') until the end of the game. This advantage can be accumulated up to 3 times during the same game.  
'''Solo / Gene-Technician (2 A.P.)''': This capacity can be given to any Scorpion fighter bound to the Noctis Project. If he manages to eliminate an opponent whose total value in A.P. is of 50 or more with an attack in Hand-to-Hand Combat or a Shot, then his camp can keep one additional card in reserve (''Confrontation'') or is considered to have one Unit less when determining the number of refusals it has the right to (''Rag'Narok'') until the end of the game. This advantage can be accumulated up to 3 times during the same game.  


'''Solo / Psychic Parasite (2 AP)''': This capacity can be given to any [[Dirz Biopsist|Dirz biopsist]] or Dirz biopsist Character bound to the Noctis Project. Use of [[The Prowlers of Shamir]] capacity can be cancelled out when a biopsist endowed with this capacity inflicts a KILLED OUTRIGHT with a Hand-to-Hand Combat attack on an enemy in Base-to-Base contact with him. He therefore does not win an additional characteristic point, yet in return he benefits from an Immediate Mana Recovery Roll.
'''Solo / Psychic Parasite (2 A.P.)''': This capacity can be given to any [[Dirz Biopsist|Dirz biopsist]] or Dirz biopsist Character bound to the Noctis Project. Use of [[The Prowlers of Shamir]] capacity can be cancelled out when a biopsist endowed with this capacity inflicts a KILLED OUTRIGHT with a Hand-to-Hand Combat attack on an enemy in Base-to-Base contact with him. He therefore does not win an additional characteristic point, yet in return he benefits from an Immediate Mana Recovery Roll.
[[Category:Scanned Cards]]
[[Category:Scanned Cards]]

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