Difference between revisions of "Gust of Corals"

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[[Category:Goblins of No-Dan-Kar]]
[[Category:Goblins of No-Dan-Kar]]
[[Category:Spells]]
[[File:card_goblin_gustofcorals.jpg|thumb|Gust of Corals]]
[[File:card_goblin_gustofcorals.jpg|thumb|Gust of Corals]]


Words, words, words, and more words. This is a test page to get a template made up for future units.
''One of Kerozen the Tentacular's personal creations, the Gust of Corals is one of the Path of Sorcery's most difficult spells to cast. To be able to cast it, the Magician needs ardent coral, an extremely toxic animal that can only be found off the coasts of Syharhalna.''
 
 
'''2''' '''Air''' [[File:managem_air.png|20px]] '''& 1 Water''' [[File:managem_water.png|20px]]
 
'''Path''': Sorcery
 
'''Range''': 10 cm
 
'''Difficulty''': 9
 
'''Duration''': Until end of round
 
'''Area of Effect''': One figurine
 
'''Frequency''': Unlimited
 
'''Intensity''': 4
 
'''A.P.''': 18
 
 
The Magician charges the ardent coral with destructive Magic and casts it on a target within 10 cm. The coral explodes in mid flight, freeing an irritating gas. The target and all figurines in base-to-base contact with it suffer a -2 penalty in RES until the end of the round, with a minimum of 0.
[[Category:Sorcery]]

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