Difference between revisions of "Colony: Sankunrûn"

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[[Category: Dwarves of Mid-Nor]]
[[Category: Dwarves of Mid-Nor]]
[[Category:Thematic Army Packs]]
[[Category:Thematic Army Packs]]
[[File:card_midnor_colonysankunrun.jpg|thumb|Colony: Sankunrûn]]
'''Dominant''': Yh-Sankunrûn, the Puppeteer
'''Colony / Evil Eye (2 AP)''': Before each Tactical Roll a counter is acquired for every even incomplete 100 A.P. of friendly Mid-Nor fighters endowed with this capacity still standing on the battlefield. The counters are distributed at the beginning of the Hand-to-Hand Combat phase to various opponents located within 20 cm or less of a Sankunrûn fighter and within his field of vision (maximum of one counter per enemy fighter). The selected enemy fighters suffer a -1 on their Initiative, Attack and Defense tests until the end of the round. The counters are discarded at the end of the round.
Rag'Narok: This capacity does not allow an Independent to be created. A Unit can be affected if at least one of its members is within range and line of sight. A counter is then to be given to each of its members so that the whole Unit is struck by this effect.
'''Solo / Corruptor (4 AP)''': This capacity can be given to any Mid-Nor magician bound to the colony of Sankunrûn. He acquires the path of magic of [[:Category:Corruption|Corruption]] if he doesn't already have it. If his card indicates that he already has it, then he gets +1 POW.
'''Solo / Gnawer of Souls (12 AP)''': This capacity can be given to any Mid-Nor Character bound to the colony of Sankunrûn. All enemy fighters get '''[[Ephemeral / X|<Ephemeral / 5>]]''' as long as they remain in Base-to-Base contact with him.

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