Difference between revisions of "Colony: Ibsenseth"

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[[File:card_midnor_colonyibenseth.jpg|thumb|Colony: Ibenseth]]
[[File:card_midnor_colonyibenseth.jpg|thumb|Colony: Ibenseth]]


'''Dominant''':  
'''Dominant''': [[Yh-Ibenseth, Dominant|Yh-Ibenseth, the Torturer]]


'''Colony / (2 AP)''':  
'''Colony / Demonic Crusade (1 AP)''': The effect varies depending on the game being played. It is to be announced right after the Tactical Roll. 


'''Solo / (5 AP)''':  
''Confrontation'': The player can sacrifice his rights to place cards in reserve. Each such sacrificed right allows him to immediately select a friendly Mid-Nor fighter bound to the colony of Ibenseth.


'''Solo / (3 AP)''':
''Rag'Narok'': The player can sacrifice additional Orders acquired thanks to the Tactical Roll and select a certain number of friendly Mid-Nor Units bound to the colony of Ibenseth. A Unit can benefit from this capacity if one Order is sacrificed for every even incomplete 10 points in its domination factor.
 
The selected fighters/Unit benefits from Fierce until the end of the round.
 
'''Solo / Fervor (4 AP)''': This capacity can be given to any Mid-Nor Character or Leader bound to the colony of Ibenseth. He acquires Loyal / 1. If he already has Loyal / X, then this ability's value is increased by 1 point (maximum: Loyal / 3).
 
'''Solo / Zeal (4 AP)''': This capacity must be given to all Mid-Nor fighters bound to the colony of Ibenseth who are Characters or have Leadership / X. It can also be given to any non-Character fighter bound to the colony of Ibenseth. He acquires Fanaticism. If he already has this ability, then he benefits from +1 on his Discipline tests.

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