Difference between revisions of "Colony: Ibsenseth"

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'''Solo / Fervor (4 AP)''': This capacity can be given to any Mid-Nor Character or Leader bound to the colony of Ibenseth. He acquires '''[[Loyal / X|<Loyal / 1>]]'''. If he already has <Loyal / X>, then this ability's value is increased by 1 point (maximum: <Loyal / 3>).  
'''Solo / Fervor (4 AP)''': This capacity can be given to any Mid-Nor Character or Leader bound to the colony of Ibenseth. He acquires '''[[Loyal / X|<Loyal / 1>]]'''. If he already has <Loyal / X>, then this ability's value is increased by 1 point (maximum: <Loyal / 3>).  


'''Solo / Zeal (4 AP)''': This capacity must be given to all Mid-Nor fighters bound to the colony of Ibenseth who are Characters or have <Leadership / X>. It can also be given to any non-Character fighter bound to the colony of Ibenseth. He acquires '''[[Fanaticism|<Fanaticism>]]'''. If he already has this ability, then he benefits from +1 on his Discipline tests.
'''Solo / Zeal (4 AP)''': This capacity must be given to all Mid-Nor fighters bound to the colony of Ibenseth who are Characters or have '''[[Leadership / X|<Leadership / X>]]'''. It can also be given to any non-Character fighter bound to the colony of Ibenseth. He acquires '''[[Fanaticism|<Fanaticism>]]'''. If he already has this ability, then he benefits from +1 on his Discipline tests.

Latest revision as of 14:49, 3 January 2023

Colony: Ibenseth

Dominant: Yh-Ibenseth, the Torturer

Colony / Demonic Crusade (1 AP): The effect varies depending on the game being played. It is to be announced right after the Tactical Roll.

Confrontation: The player can sacrifice his rights to place cards in reserve. Each such sacrificed right allows him to immediately select a friendly Mid-Nor fighter bound to the colony of Ibenseth.

Rag'Narok: The player can sacrifice additional Orders acquired thanks to the Tactical Roll and select a certain number of friendly Mid-Nor Units bound to the colony of Ibenseth. A Unit can benefit from this capacity if one Order is sacrificed for every even incomplete 10 points in its domination factor.

The selected fighters/Unit benefits from Fierce until the end of the round.

Solo / Fervor (4 AP): This capacity can be given to any Mid-Nor Character or Leader bound to the colony of Ibenseth. He acquires <Loyal / 1>. If he already has <Loyal / X>, then this ability's value is increased by 1 point (maximum: <Loyal / 3>).

Solo / Zeal (4 AP): This capacity must be given to all Mid-Nor fighters bound to the colony of Ibenseth who are Characters or have <Leadership / X>. It can also be given to any non-Character fighter bound to the colony of Ibenseth. He acquires <Fanaticism>. If he already has this ability, then he benefits from +1 on his Discipline tests.