Difference between revisions of "Clan: The X Clan"
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[[File:card_goblin_clanthexclan.jpg|thumb|Clan: The X Clan]] | [[File:card_goblin_clanthexclan.jpg|thumb|Clan: The X Clan]] | ||
''' | ''The X clan unites the goblin mutants in a same group dominated by the preoccupation of anonymity. Its titles refer to parts of the mangrove that are occupied by villages of mutants that the clan makes a point of honor of defending. Hard to understand for common goblins, the X clan’s interest often causes it to participate in the goblin people’s military excursion into faraway lands.'' | ||
'''Kinglet''': Goreth the Massive | |||
''' | '''Clan / Instability (3 AP)''': The X clan's fighters get Mutagenic / -1. | ||
The Mutagenic / X value of those who already have this ability before being bound to the X clan remains unchanged. The player can roll again once every Mutagenic / X roll made for a fighter in the X clan who had Mutagenic / X on his card before being bound. The new result cancels and replaces the first one and cannot be rolled again. | |||
'''Solo / Guard of Gore (2 AP)''': This capacity can be given to any fighter of the X clan. He gets War Cry / 5 if he doesn't already have this ability. | |||
'''Solo / Mutant Magic (4 AP)''': This capacity can be given to any fighter of the X clan who has POW on his card. He gets the path of magic of mutation. If he already has it (on his card), then he benefits from +1 in POW. |
Revision as of 00:54, 23 July 2021
The X clan unites the goblin mutants in a same group dominated by the preoccupation of anonymity. Its titles refer to parts of the mangrove that are occupied by villages of mutants that the clan makes a point of honor of defending. Hard to understand for common goblins, the X clan’s interest often causes it to participate in the goblin people’s military excursion into faraway lands.
Kinglet: Goreth the Massive
Clan / Instability (3 AP): The X clan's fighters get Mutagenic / -1.
The Mutagenic / X value of those who already have this ability before being bound to the X clan remains unchanged. The player can roll again once every Mutagenic / X roll made for a fighter in the X clan who had Mutagenic / X on his card before being bound. The new result cancels and replaces the first one and cannot be rolled again.
Solo / Guard of Gore (2 AP): This capacity can be given to any fighter of the X clan. He gets War Cry / 5 if he doesn't already have this ability.
Solo / Mutant Magic (4 AP): This capacity can be given to any fighter of the X clan who has POW on his card. He gets the path of magic of mutation. If he already has it (on his card), then he benefits from +1 in POW.