Difference between revisions of "Clan: The X Clan"

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(Created page with "Category:Goblins of No-Dan-Kar thumb|Clan: The X Clan '''Kinglet''': Prince Valhium '''Clan / Ströhm Order (1 AP)''': At least 40%...")
 
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[[File:card_goblin_clanthexclan.jpg|thumb|Clan: The X Clan]]
[[File:card_goblin_clanthexclan.jpg|thumb|Clan: The X Clan]]


'''Kinglet''': Prince Valhium
''The X clan unites the goblin mutants in a same group dominated by the preoccupation of anonymity. Its titles refer to parts of the mangrove that are occupied by villages of mutants that the clan makes a point of honor of defending. Hard to understand for common goblins, the X clan’s interest often causes it to participate in the goblin people’s military excursion into faraway lands.''


'''Clan / Ströhm Order (1 AP)''': At least 40% of the Strategic Value (160AP in 400AP list) of a Mound of Dirt army must be used for goblins with Fanaticism on their card.


The player can select the Mound of Dirt to be the specific beneficiary before every regular Reinforcement roll. In this case the roll applies to the fighter of the Mound of Dirt with the highest Strategic Value.
'''Kinglet''': Goreth the Massive


'''Solo / Ströhm Paragon (3 AP)''': This capacity can be given to any fighter of the Mound of Dirt with Fanaticism on his card. He acquires Master Strike / 2. If he already has Master Strike / X, then the value bound to this ability is increased by 1 point.
'''Clan / Instability (3 AP)''': The X clan's fighters get Mutagenic / -1.


'''Solo / Star of the No-Dan-Kar Battle Academy (N.B.A.) (5 AP)''': This capacity can be given to any fighter of the Mound of Dirty with the "Ströhm" attribute.
The Mutagenic / X value of those who already have this ability before being bound to the X clan remains unchanged. The player can roll again once every Mutagenic / X roll made for a fighter in the X clan who had Mutagenic / X on his card before being bound. The new result cancels and replaces the first one and cannot be rolled again.  


The fighter benefits from the COU and DIS of the war-staff or of the fighter whose DIS is used to do his camp's Tactical rolls (no matter the distance between the two fighters).
'''Solo / Guard of Gore (2 AP)''': This capacity can be given to any fighter of the X clan. He gets War Cry / 5 if he doesn't already have this ability.
 
'''Solo / Mutant Magic (4 AP)''': This capacity can be given to any fighter of the X clan who has POW on his card. He gets the path of magic of mutation. If he already has it (on his card), then he benefits from +1 in POW.

Revision as of 00:54, 23 July 2021

Clan: The X Clan

The X clan unites the goblin mutants in a same group dominated by the preoccupation of anonymity. Its titles refer to parts of the mangrove that are occupied by villages of mutants that the clan makes a point of honor of defending. Hard to understand for common goblins, the X clan’s interest often causes it to participate in the goblin people’s military excursion into faraway lands.


Kinglet: Goreth the Massive

Clan / Instability (3 AP): The X clan's fighters get Mutagenic / -1.

The Mutagenic / X value of those who already have this ability before being bound to the X clan remains unchanged. The player can roll again once every Mutagenic / X roll made for a fighter in the X clan who had Mutagenic / X on his card before being bound. The new result cancels and replaces the first one and cannot be rolled again.

Solo / Guard of Gore (2 AP): This capacity can be given to any fighter of the X clan. He gets War Cry / 5 if he doesn't already have this ability.

Solo / Mutant Magic (4 AP): This capacity can be given to any fighter of the X clan who has POW on his card. He gets the path of magic of mutation. If he already has it (on his card), then he benefits from +1 in POW.