Difference between revisions of "Alchemists of Dirz"

Jump to navigation Jump to search
Line 27: Line 27:
<u>Advantages</u>
<u>Advantages</u>


* Blah
* Flexibility - Dirz has a wide range of troops with something useful in every category.
*Their racial ability is - Mutagenic/X - gives one die for every partial 100ap on the field with the ability, again feeding into the ability to adapt for the required situation.
*Access to sword-axes - this weapons allows the user to upgrade a wound that comes up Critica as the final result on the wound chart to a Killed Out Right.


<u>Weaknesses</u>
<u>Weaknesses</u>


* Blah
* Mutagenic is not a beginner-friendly rule and take some time to master.
*Their flexibility comes at the price of being a "jack of all trades, master of none".
*Complete lack of access to artillery and flyers.


== Factions ==
== Factions ==
17

edits

Navigation menu