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<u>Advantages</u> | <u>Advantages</u> | ||
* | * Flexibility - Dirz has a wide range of troops with something useful in every category. | ||
*Their racial ability is - Mutagenic/X - gives one die for every partial 100ap on the field with the ability, again feeding into the ability to adapt for the required situation. | |||
*Access to sword-axes - this weapons allows the user to upgrade a wound that comes up Critica as the final result on the wound chart to a Killed Out Right. | |||
<u>Weaknesses</u> | <u>Weaknesses</u> | ||
* | * Mutagenic is not a beginner-friendly rule and take some time to master. | ||
*Their flexibility comes at the price of being a "jack of all trades, master of none". | |||
*Complete lack of access to artillery and flyers. | |||
== Factions == | == Factions == |
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