11,740
edits
(Created page with "Category:Alchemists of Dirz Category:Capacities thumb|Aberration Prime Armors") |
|||
Line 3: | Line 3: | ||
[[File:card_dirz_aberrationprimearmors.jpg|thumb|Aberration Prime Armors]] | [[File:card_dirz_aberrationprimearmors.jpg|thumb|Aberration Prime Armors]] | ||
''"Commodore Razheem! The caravan from Tenseth has arrived.'' | |||
''Did it come with the Presents which were promised to me?'' | |||
''Yes, commodore. One of the aberration prime even broke friend killed some of your men before we could control it.'' | |||
''What impatience! I'm pleased. Place the four first ones in seclusion rooms. Prepare the last one, our little mutineer, for tomorrow. I am going to play with it and to bring it to heel before posting it on the bulwarks of Djaran."'' | |||
The miniature must be assembled with one of the three given chests and one of the two given spines proposed. Each of the elements confers on the [[Aberration Prime|aberration prime]] a different game effect. These effects are considered a registered on the reference profile. | |||
'''Anatomical Chest''': Fear +2 | |||
'''Scrawny Chest''': Fear +1, RES +1 | |||
'''Armored Chest''': Rest +2 | |||
'''Simple Dorsal Spine''': Rapidity | |||
'''Superior Dorsal Spine''': 1 are not fails on the Mutagenic Rolls |